API:APIDocumentingStatus

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Changes to default file output by API in italics

Title: System API This file contains a list of all functions and variables that are currently registered with the Interface System.

Broken links indicated functions and variables that need documentation

  • Updated 09/13/2008*

Section: Functions

  • AbandonQuest(questID)
  • AcceptTrade()
  • ActionButtonGroupSetGameActionData(groupName, buttonIndex, number, number, widestring)
  • ActionButtonGroupSetGameActionTrigger(unknown)
  • ActionButtonGroupSetIcon(groupName, buttonIndex, iconNumber)
  • ActionButtonGroupSetNumButtons(groupName, numRows, numColumns)
  • ActionButtonGroupSetText(groupName, buttonIndex, text) --Used for stack counts.
  • ActionButtonGroupSetTimeAbbreviations(groupName, stringDays, stringHours, stringMinutes, stringSeconds) --See line 627 of backpackiconview.lua
  • ActionButtonGroupSetTimeFormat(groupName, format) --Format used by game is Window.TimeFormat.LARGEST_UNIT_TRUNCATE
  • ActionButtonGroupSetTimer(groupName, buttonIndex, totalCooldown, cooldownTimeLeft)
  • ActionButtonGroupSetTintColor(groupName, buttonIndex, r, g, b)
  • ActivateTactics(tacticSet)
  • AddActiveTactic(unknown)
  • AddBinding(action, deviceId, buttons)
  • AddCraftingContainer(GameData.TradeSkills.TRADESKILL, backpackSlot)
  • AddCraftingItem(GameData.TradeSkills.TRADESKILL, slotNum, backpackSlot)
  • AddItemEnhancement(clickedEnhSlotId, Cursor.Data.SourceSlot) --Needs source and destination slot information
  • AddSelectedReward( reward ) --Interaction window quest reward selection
  • AnimatedImageSetPlaySpeed(animWindow, fps) --Arbitrary FPS or EA_Window_LoadingScreen.FLIP_FPS
  • AnimatedImageSetTexture(animWindow, texture)
  • AnimatedImageStartAnimation(animWindow, startFrameNumber, boolLooping, boolHideWhenComplete, delayBeforeStart)
  • AnimatedImageStopAnimation(animWindow)
  • ApplyPlayerVariation(backpackSlot) --Requires marketing reward item
  • AssignLootItem(EA_Window_Loot.curSlot, name)
  • AttachTrophyToLocation(trophySlot, trophyLocation, trophyLocIndex)
  • AttachWindowToWorldObject(anchorWindowName, targetObjectNumber)
  • AutoEquipItem(inventorySlot)
  • BeginItemEnhancement(inventorySlot)
  • BidOnAuction(auctionIDHigherNum, auctionIDLowerNum, revision, bidPrice, IsBuyout)
  • BroadcastEvent( event)
  • BuildSiegeWeapon(weaponID)
  • BuildTableFromCSV(fileName, tableName) --Unknown if you can import csv from addon
  • ButtonGetCheckButtonFlag(buttonName) --Not used, use getpressed to see if its checked
  • ButtonGetDisabledFlag(buttonName)
  • ButtonGetHighlightFlag(buttonName)
  • ButtonGetPressedFlag(buttonName)
  • ButtonGetStayDownFlag(buttonName)
  • ButtonGetText(buttonName)
  • ButtonGetTextDimensions(buttonName)
  • ButtonSetCheckButtonFlag(buttonName, boolState) --Not used, use setpressedflag
  • ButtonSetDisabledFlag(buttonName, boolState) --Can still interact, make sure you short circuit disabled buttons
  • ButtonSetHighlightFlag(buttonName, boolState)
  • ButtonSetPressedFlag(buttonName, boolState)
  • ButtonSetStayDownFlag(buttonName, boolState)
  • ButtonSetText(buttonName, wstringText)
  • ButtonSetTextColor(buttonName, r, g, b)
  • <ButtonSetTexture()>
  • <BuyCareerPackage()>
  • <BuyTradeSkill()>
  • <CanUseDyeItem()>
  • <CancelAuction()>
  • <CancelSpell()>
  • <CancelTrade()>
  • <ChangeTrade()>
  • <CircleImageSetFillParams()>
  • <CircleImageSetRotation()>
  • <CircleImageSetTexture()>
  • <CircleImageSetTextureScale()>
  • <CircleImageSetTextureSlice()>
  • <ClearActiveTactics()>
  • <ClearCursor()>
  • <ClearPQLootData()>
  • <ClearSelectedRewards()>
  • <ColorPickerAddColor()>
  • <ColorPickerAddColorAtPosition()>
  • <ColorPickerClear()>
  • <ColorPickerCreateWithColorTable()>
  • <ColorPickerGetColorAtPoint()>
  • <ColorPickerGetColorById()>
  • <ColorPickerGetColorSize()>
  • <ColorPickerGetColorSpacing()>
  • <ColorPickerGetCoordinatesForColor()>
  • <ColorPickerGetTexDims()>
  • <ComboBoxAddMenuItem()>
  • <ComboBoxClearMenuItems()>
  • <ComboBoxExternalOpenMenu()>
  • <ComboBoxGetDisabledFlag()>
  • <ComboBoxGetSelectedMenuItem()>
  • <ComboBoxGetSelectedText()>
  • <ComboBoxIsMenuOpen()>
  • <ComboBoxSetDisabledFlag()>
  • <ComboBoxSetSelectedMenuItem()>
  • <CommandPet()>
  • <CommandPetDoAbility()>
  • <CommandPetToggleAbility()>
  • <CreateAuction()>
  • <CreateConversationLog()>
  • <CreateMapInstance()>
  • <CreateUIDocumentFile()>
  • CreateWindow(windowName, boolShowing)
  • CreateWindowFromTemplate(windowName, templateName, parentName)
  • <DestroyItem()>
  • DestroyWindow(windowName)
  • <DetachWindowFromWorldObject()>
  • <DockableWindowDock()>
  • <DockableWindowGetChildName()>
  • <DockableWindowGetRootName()>
  • <DockableWindowGetTabOffset()>
  • <DockableWindowGetTabShowing()>
  • <DockableWindowGetTabString()>
  • <DockableWindowGetTopWindowName()>
  • <DockableWindowIsChildOf()>
  • <DockableWindowSetAllTabsAlphas()>
  • <DockableWindowSetMovable()>
  • <DockableWindowSetOffsetOnRootDelete()>
  • <DockableWindowSetTabOffset()>
  • <DockableWindowSetTabShowing()>
  • <DockableWindowSetTabString()>
  • <DockableWindowSetTopWindow()>
  • <DockableWindowUnDock()>
  • <DoesWindowExist()>
  • <DyeMerchantPreview()>
  • <DyeMerchantPreviewAll()>
  • <DyePreview()>
  • <DynamicImageClearCustomShader()>
  • <DynamicImageHasTexture()>
  • <DynamicImageSetCustomShader()>
  • <DynamicImageSetRotation()>
  • <DynamicImageSetTexture()>
  • <DynamicImageSetTextureDimensions()>
  • <DynamicImageSetTextureOrientation()>
  • <DynamicImageSetTextureScale()>
  • <DynamicImageSetTextureSlice()>
  • <EA_Window_HelpGetEntryData()>
  • <EA_Window_HelpGetFAQEntryData()>
  • <EA_Window_HelpGetFAQTopicList()>
  • <EA_Window_HelpGetTopicList()>
  • <EndItemEnhancement()>
  • <ForceProcessAllWindowAnchors()>
  • <ForceUpdateWorldObjectWindow()>
  • <FuseItemEnhancements()>
  • <GameData.GetCityInstances()>
  • <GameData.GetInfluenceRewards()>
  • <GameData.GetObjectiveData()>
  • <GameData.GetQuestRewards()>
  • <GameData.GetScenarioGroupReservations()>
  • <GameData.GetScenarioPlayerGroups()>
  • <GameData.GetScenarioPlayers()>
  • <GameData.InteractData.GetLootList()>
  • <GameData.InteractData.GetLootableItem()>
  • <GameData.InteractData.IsLootAvailable()>
  • <GameData.Player.GetAdvanceData()>
  • <GameData.Player.GetAdvancePointsAvailable()>
  • <GameData.Player.GetAdvancePointsSpent()>
  • <GameData.Player.GetRenownRefundCost()>
  • <GameData.Player.GetSpecialtyRefundCost()>
  • <GetAFKFlag()>
  • <GetAbilityActionPointCost()>
  • <GetAbilityCastTime()>
  • <GetAbilityData()>
  • <GetAbilityDescription()>
  • <GetAbilityRanges()>
  • <GetAbilityRequirements()>
  • <GetAbilityTable()>
  • <GetAbilityUpgradeRank()>
  • <GetActionIdFromName()>
  • <GetActionNameFromId()>
  • <GetActionsForButtonCombination()>
  • <GetActiveObjectivesData()>
  • <GetActiveTactics()>
  • <GetAllianceMemberCounts()>
  • <GetAllianceMemberData()>
  • <GetAreaData()>
  • <GetBankData()>
  • <GetBannerConfigurationData()>
  • <GetBattlegroupMemberData()>
  • <GetBindingsForAction()>
  • <GetBraggingRights()>
  • <GetBuffBonus()>
  • <GetBuffs()>
  • <GetButtonName()>
  • <GetBuyBackData()>
  • <GetCampaignCityData()>
  • <GetCampaignPairingData()>
  • <GetCampaignZoneData()>
  • <GetCareerResource()>
  • <GetChapterName()>
  • <GetChapterShortName()>
  • <GetChoiceRewardsData()>
  • <GetCityInstanceId()>
  • <GetCityRatingForCityId()>
  • <GetCraftingBackPackSlots()>
  • <GetCraftingData()>
  • <GetCreditsData()>
  • <GetCultivationInfo()>
  • <GetCurrentEnhancementItemData()>
  • <GetDefaultMapPointIcon()>
  • <GetDesiredInteractAction()>
  • <GetDyeMerchantData()>
  • <GetDyeName()>
  • <GetDyeTintMasks()>
  • <GetEquipmentData()>
  • <GetEquippedItemVisible()>
  • <GetExperienceData()>
  • <GetFlightMasterData()>
  • <GetFriendsList()>
  • <GetGameDataObjectives()>
  • <GetGivenRewardsData()>
  • <GetGroupData()>
  • <GetGroupMemberStatusData()>
  • <GetGuildAdvancementData()>
  • <GetGuildAppointmentData()>
  • <GetGuildMemberData()>
  • <GetGuildPermissionData()>
  • <GetGuildPollData()>
  • <GetGuildSignupData()>
  • <GetHeraldryBestOptions()>
  • <GetHeraldryConfigurationData()>
  • <GetHeraldryCost()>
  • <GetHotbarCooldown()>
  • <GetHotbarData()>
  • <GetHotbarGlowLevels()>
  • <GetHotbarIcon()>
  • <GetHotbarName()>
  • <GetHotbarPage()>
  • <GetIconData()>
  • <GetIgnoreList()>
  • <GetInfluenceData()>
  • <GetInputLanguageString()>
  • <GetInspectionBragData()>
  • <GetInspectionData()>
  • <GetInventoryItemData()>
  • <GetInventorySlotStackCount()>
  • <GetItemSetData()>
  • <GetItemStackCount()>
  • <GetKeepData()>
  • <GetLFGList()>
  • <GetLFMList()>
  • <GetLoadLuaDebugLibrary()>
  • <GetLocationsForTrophies()>
  • <GetLootRollData()>
  • <GetMacrosData()>
  • <GetMapIconData()>
  • <GetMapPointData()>
  • <GetMoraleBarData()>
  • <GetMoraleCooldown()>
  • <GetMoralePercentForLevel()>
  • <GetNameForObject()>
  • <GetNumAssignedBearers()>
  • <GetNumBrassPerGold()>
  • <GetNumBrassPerSilver()>
  • <GetNumGroupmates()>
  • <GetNumTacticsSlots()>
  • <GetOpenPartyFullList()>
  • <GetOpenPartyNotificationList()>
  • <GetOverheadMapZoomLevel()>
  • <GetPQLootWinners()>
  • <GetPQTopContributors()>
  • <GetPlayerEnergy()>
  • <GetPlayerMoraleLevel()>
  • <GetPlayerVariation()>
  • <GetQuestData()>
  • <GetQuestItemData()>
  • <GetQuestPointConditions()>
  • <GetReleventAreaIndex()>
  • <GetScenarioData()>
  • <GetScenarioQueueData()>
  • <GetScreenResolution()>
  • <GetSearchList()>
  • <GetServerList()>
  • <GetSiegePadBuildData()>
  • <GetSiegeWeaponControlData()>
  • <GetSiegeWeaponUsersData()>
  • <GetSingleItem()>
  • <GetSocialPreferenceData()>
  • <GetStoreData()>
  • <GetStringFormatFromTable()>
  • <GetStringFromTable()>
  • <GetTacticsSet()>
  • <GetTargetStatesData()>
  • <GetTodaysDate()>
  • <GetTomeAlertsData()>
  • <GetTradeItemData()>
  • <GetTradeskillIcon()>
  • <GetTrophyData()>
  • <GetUpdatedTargets()>
  • <GetUseLuaErrorHandling()>
  • <GetZoneName()>
  • <GetZonePairing()>
  • <GetZoneTier()>
  • <HorizontalScrollWindowGetOffset()>
  • <HorizontalScrollWindowSetOffset()>
  • <HorizontalScrollWindowUpdateScrollRect()>
  • <HorizontalScrollbarGetLineSize()>
  • <HorizontalScrollbarGetMaxScrollPosition()>
  • <HorizontalScrollbarGetPageSize()>
  • <HorizontalScrollbarGetScrollPosition()>
  • <HorizontalScrollbarSetLineSize()>
  • <HorizontalScrollbarSetMaxScrollPosition()>
  • <HorizontalScrollbarSetPageSize()>
  • <HorizontalScrollbarSetScrollPosition()>
  • <InitiateTrade()>
  • <InteractGetBaseInteractionData()>
  • <InteractSelect()>
  • <IsAbilityEnabled()>
  • <IsAbilityToggledOn()>
  • <IsInternalBuild()>
  • <IsModifierKey()>
  • <IsPlayerInitialized()>
  • <IsPlayerSolo()>
  • <IsShowingCloakHeraldry()>
  • <IsTargetValid()>
  • <IsWarBandActive()>
  • <JoinScenarioGroup()>
  • <LCDBitmapSetImage()>
  • <LCDButtonPressed()>
  • <LCDCreateBitmap()>
  • <LCDCreatePage()>
  • <LCDCreateProgressBar()>
  • <LCDCreateStaticText()>
  • <LCDDestroyPage()>
  • <LCDGetLocation()>
  • <LCDGetSize()>
  • <LCDProgressBarGetProgress()>
  • <LCDProgressBarSetProgress()>
  • <LCDRegisterEventHandler()>
  • <LCDSetButtonHandler()>
  • <LCDSetLocation()>
  • <LCDSetSize()>
  • <LCDShowPage()>
  • <LCDStaticTextSetText()>
  • <LCDUnregisterEventHandler()>
  • <LCDUnsetButtonHandler()>
  • <LabelGetFont()>
  • <LabelGetWordWrap()>
  • <LabelSetFont()>
  • <LabelSetLinkColor()>
  • <LabelSetText()>
  • <LabelSetTextAlign()>
  • <LabelSetTextColor()>
  • <LabelSetWordWrap()>
  • <LeaveScenarioGroup()>
  • <ListBoxGetDataIndex()>
  • <ListBoxSetDataTable()>
  • <ListBoxSetDisplayOrder()>
  • <ListBoxSetVisibleRowCount()>
  • <LoadResources()>
  • <LoadStringTable()>
  • <LoadingScreenGetCurrentData()>
  • <LogDisplayAddLog()>
  • <LogDisplayGetFilterColor()>
  • <LogDisplayGetFilterState()>
  • <LogDisplayGetFont()>
  • <LogDisplayGetShowFilterName()>
  • <LogDisplayGetShowLogName()>
  • <LogDisplayGetShowTimestamp()>
  • <LogDisplayGetTextFadeTime()>
  • <LogDisplayHideFilterSubType()>
  • <LogDisplayIsScrollbarActive()>
  • <LogDisplayIsScrolledToBottom()>
  • <LogDisplayIsScrolledToTop()>
  • <LogDisplayRemoveLog()>
  • <LogDisplayResetLineFadeTime()>
  • <LogDisplayScrollToBottom()>
  • <LogDisplayScrollToTop()>
  • <LogDisplaySetFilterColor()>
  • <LogDisplaySetFilterState()>
  • <LogDisplaySetFont()>
  • <LogDisplaySetShowFilterName()>
  • <LogDisplaySetShowLogName()>
  • <LogDisplaySetShowTimestamp()>
  • <LogDisplaySetTextFadeTime()>
  • <LogLuaMessage()>
  • <LogSetLimit()>
  • <LogSystem()>
  • <LootAllItems()>
  • <LootItem()>
  • <MapGetChildMaps()>
  • <MapGetCoordinatesForPoint()>
  • <MapGetParentMap()>
  • <MapGetPlayerLocationMaps()>
  • <MapSetMapView()>
  • <MapSetPinFilter()>
  • <ModuleInitialize()>
  • <ModuleLoad()>
  • <ModuleRestrictedLoad()>
  • <ModuleSetEnabled()>
  • <ModulesGetData()>
  • <ModulesInitializeAllEnabled()>
  • <ModulesInitializeRestricted()>
  • <ModulesLoadFromDirectory()>
  • <ModulesLoadFromListFile()>
  • <MoveWindowToWorldObject()>
  • <OpenKnowledgeBase()>
  • <PQLootItem()>
  • <PageWindowAddPageBreak()>
  • <PageWindowAddSplitableWindow()>
  • <PageWindowClearPageBreaks()>
  • <PageWindowClearSplitableWindows()>
  • <PageWindowGetCurrentPage()>
  • <PageWindowGetNumPages()>
  • <PageWindowGetNumPagesDisplayed()>
  • <PageWindowRemovePageBreak()>
  • <PageWindowRemoveSplitableWindow()>
  • <PageWindowSetCurrentPage()>
  • <PageWindowUpdatePages()>
  • <PerformCrafting()>
  • <PlayInteractSound()>
  • <PlaySound()>
  • <PregameBlockMouseOver()>
  • <PregameGetPreSelectedServerRealm()>
  • <PregameGetQuickStartLabels()>
  • <PregameGetRealmLimit()>
  • <PregameGetServerRealmBonuses()>
  • <PregameHasROCChanged()>
  • <PregamePlayCinematic()>
  • <PregameSetPreSelectedServerRealm()>
  • <PregameSetServerRealmBonuses()>
  • <PregameStopCinematic()>
  • <RefundRenownPoints()>
  • <RefundSpecialtyPoints()>
  • <RegisterEventHandler()>
  • <RegisterWindowSet()>
  • <RemoveActiveTactic()>
  • <RemoveAllBindings()>
  • <RemoveBinding()>
  • <RemoveCraftingItem()>
  • <RemoveEffect()>
  • <RemoveItemEnhancement()>
  • <RemoveMapInstance()>
  • <RemoveSelectedReward()>
  • <RemoveTargetEffect()>
  • <RemoveTomeAlert()>
  • <RepairSiegeWeapon()>
  • <RequestItemSet()>
  • <RequestMoveItem()>
  • <RequestSalvageItem()>
  • <RestoreDefaultBindings()>
  • <RevertAllDyePreview()>
  • <RevertDyePreview()>
  • <RevertPlayerVariation()>
  • <SaveTacticsSet()>
  • <ScaleInterface()>
  • <ScrollWindowGetOffset()>
  • <ScrollWindowSetOffset()>
  • <ScrollWindowUpdateScrollRect()>
  • <SelectInfluenceReward()>
  • <SelectItemRollChoice()>
  • <SelectServer()>
  • <SendAuctionSearch()>
  • <SendBannerConfigurationData()>
  • <SendBugReport()>
  • <SendCloseCrafting()>
  • <SendGuildAllianceCommand()>
  • <SendGuildAppointmentData()>
  • <SendGuildVaultCommand()>
  • <SendHelpMessage()>
  • <SendHeraldryConfigurationData()>
  • <SendInitCrafting()>
  • <SendLFGOptions()>
  • <SendLFGSearchRequest()>
  • <SendLFMOptions()>
  • <SendLFMSearchRequest()>
  • <SendMailboxCommand()>
  • <SendOpenPartySearchRequest()>
  • <SendPlayerInspectionRequest()>
  • <SendPlayerSearchRequest()>
  • <SendSurveyResponse()>
  • <SendUseItem()>
  • <SetBraggingRight()>
  • <SetBraggingRightsCard()>
  • <SetCareerMasteryImages()>
  • <SetCursor()>
  • <SetDesiredInteractAction()>
  • <SetEquippedItemVisible()>
  • <SetGroupLootMode()>
  • <SetGroupLootThreshold()>
  • <SetGroupNeedMode()>
  • <SetGuildHeraldryScene()>
  • <SetGuildStandardBackground()>
  • <SetGuildStandardScene()>
  • <SetHardwareCursor()>
  • <SetHotbarData()>
  • <SetHotbarPage()>
  • <SetItemDragging()>
  • <SetKeyBinding()>
  • <SetLoadLuaDebugLibrary()>
  • <SetMacroData()>
  • <SetMoraleBarData()>
  • <SetOverheadMapZoomLevel()>
  • <SetPaperDollBackground()>
  • <SetPlayerPortraitBackground()>
  • <SetPlayerVariation()>
  • <SetTargetPaperDollBackground()>
  • <SetTargetPortraitBackground()>
  • <SetTrackQuest()>
  • <SetTrackQuestPin()>
  • <SetUseLuaErrorHandling()>
  • <Settings.LoadChatSettings()>
  • <ShareQuest()>
  • <SiegeSetWindDirectionImage()>
  • <SliderBarGetCurrentPosition()>
  • <SliderBarGetDisabledFlag()>
  • <SliderBarSetCurrentPosition()>
  • <SliderBarSetDisabledFlag()>
  • <StatusBarGetCurrentValue()>
  • <StatusBarGetMaximumValue()>
  • <StatusBarSetBackgroundTint()>
  • <StatusBarSetCurrentValue()>
  • <StatusBarSetForegroundTint()>
  • <StatusBarSetMaximumValue()>
  • <StatusBarStopInterpolating()>
  • <StringToWString()>
  • <SwapActiveTactic()>
  • <TakeScreenShot()>
  • <TargetPlayer()>
  • <TextEditBoxGetFont()>
  • <TextEditBoxGetHistory()>
  • <TextEditBoxGetText()>
  • <TextEditBoxGetTextColor()>
  • <TextEditBoxSelectAll()>
  • <TextEditBoxSetFont()>
  • <TextEditBoxSetHandleKeyDown()>
  • <TextEditBoxSetHistory()>
  • <TextEditBoxSetText()>
  • <TextEditBoxSetTextColor()>
  • <TextLogAddEntry()>
  • <TextLogAddFilterType()>
  • <TextLogAddSingleByteEntry()>
  • <TextLogClear()>
  • <TextLogCreate()>
  • <TextLogDestroy()>
  • <TextLogDisplayShowScrollbar()>
  • <TextLogGetEnabled()>
  • <TextLogGetEntry()>
  • <TextLogGetIncrementalSaving()>
  • <TextLogGetNumEntries()>
  • <TextLogLoadFromFile()>
  • <TextLogSaveLog()>
  • <TextLogSetEnabled()>
  • <TextLogSetIncrementalSaving()>
  • <ToggleLanguageState()>
  • <TomeGetAchievementsEntryData()>
  • <TomeGetAchievementsSubTypeData()>
  • <TomeGetAchievementsTOC()>
  • <TomeGetBestiarySpeciesData()>
  • <TomeGetBestiarySubTypeData()>
  • <TomeGetBestiaryTOC()>
  • <TomeGetCardData()>
  • <TomeGetCardList()>
  • <TomeGetHistoryAndLoreEntryData()>
  • <TomeGetHistoryAndLoreTOC()>
  • <TomeGetHistoryAndLoreZoneData()>
  • <TomeGetItemRewardData()>
  • <TomeGetItemRewardsList()>
  • <TomeGetNoteworthyPersonsEntryData()>
  • <TomeGetNoteworthyPersonsTOC()>
  • <TomeGetNoteworthyPersonsZoneData()>
  • <TomeGetOldWorldArmoryArmorSet()>
  • <TomeGetOldWorldArmoryTOC()>
  • <TomeGetPlayerTitleData()>
  • <TomeGetPlayerTitlesAvailiableTypes()>
  • <TomeGetPlayerTitlesTypeData()>
  • <TomeGetTacticCounterData()>
  • <TomeGetTacticCounterName()>
  • <TomeGetTacticRewardData()>
  • <TomeGetTacticRewardsList()>
  • <TomeGetWarJournalAvailiableStorylines()>
  • <TomeGetWarJournalEntryData()>
  • <TomeGetWarJournalStorylineData()>
  • <TomeIsAchievementsEntryUnlocked()>
  • <TomeIsAchievementsSubTypeUnlocked()>
  • <TomeIsBestiarySpeciesUnlocked()>
  • <TomeIsBestiarySubTypeUnlocked()>
  • <TomeIsHistoryAndLoreEntryUnlocked()>
  • <TomeIsNoteworthyPersonsEntryUnlocked()>
  • <TomeIsPlayerTitleUnlocked()>
  • <TomeIsWarJournalEntryUnlocked()>
  • <TomeIsWarJournalStorylineUnlocked()>
  • <TomeSetAchievementsSubTypeImage()>
  • <TomeSetActivePlayerTitle()>
  • <TomeSetBestiarySpeciesImage()>
  • <TomeSetBestiarySubTypeImage()>
  • <TomeSetWarJournalEntryImage()>
  • <UnloadStringTable()>
  • <UnregisterEventHandler()>
  • <UpdateCraftingStatus()>
  • <UseEffect()>
  • <VerticalScrollbarGetLineSize()>
  • <VerticalScrollbarGetMaxScrollPosition()>
  • <VerticalScrollbarGetPageSize()>
  • <VerticalScrollbarGetScrollPosition()>
  • <VerticalScrollbarSetLineSize()>
  • <VerticalScrollbarSetMaxScrollPosition()>
  • <VerticalScrollbarSetPageSize()>
  • <VerticalScrollbarSetScrollPosition()>
  • <WStringToString()>
  • WindowAddAnchor(windowName, point, windowToAnchorTo, relativePoint, offsetX, offsetY)
  • <WindowAssignFocus()>
  • <WindowBatchDraw()>
  • <WindowBreakPoint()>
  • WindowClearAnchors(windowName)
  • <WindowForceProcessAnchors()>
  • <WindowGetAlpha()>
  • <WindowGetAnchor()>
  • <WindowGetAnchorCount()>
  • <WindowGetFontAlpha()>
  • <WindowGetHandleInput()>
  • <WindowGetId()>
  • <WindowGetLayer()>
  • <WindowGetMovable()>
  • <WindowGetMoving()>
  • <WindowGetOffsetFromParent()>
  • <WindowGetParent()>
  • <WindowGetPopable()>
  • <WindowGetResizing()>
  • <WindowGetScale()>
  • <WindowGetScreenPosition()>
  • <WindowGetTabOrder()>
  • <WindowGetTintColor()>
  • <WindowIsGameActionLocked()>
  • <WindowIsSticky()>
  • <WindowRegisterCoreEventHandler()>
  • <WindowRegisterEventHandler()>
  • <WindowResizeOnChildren()>
  • <WindowRestoreDefaultSettings()>
  • <WindowSetAlpha()>
  • <WindowSetDimensions()>
  • <WindowSetDrawWhenInterfaceHidden()>
  • <WindowSetFontAlpha()>
  • <WindowSetGameActionData()>
  • <WindowSetGameActionTrigger()>
  • <WindowSetHandleInput()>
  • <WindowSetId()>
  • <WindowSetLayer()>
  • <WindowSetMovable()>
  • <WindowSetMoving()>
  • <WindowSetOffsetFromParent()>
  • <WindowSetParent()>
  • <WindowSetPopable()>
  • <WindowSetRelativeScale()>
  • <WindowSetResizing()>
  • <WindowSetScale()>
  • <WindowSetShowing()>
  • <WindowSetTabOrder()>
  • <WindowSetTintColor()>
  • <WindowSetUpdateFrequency()>
  • <WindowStartAlphaAnimation()>
  • <WindowStartPositionAnimation()>
  • <WindowStartScaleAnimation()>
  • <WindowStopAlphaAnimation()>
  • <WindowStopPositionAnimation()>
  • <WindowStopScaleAnimation()>
  • <WindowUnregisterCoreEventHandler()>
  • <WindowUnregisterEventHandler()>
  • <WorldToScreen()>
  • <_LabelGetLinkColor()>
  • <_LabelGetText()>
  • <_LabelGetTextColor()>
  • <_LabelGetTextDimensions()>
  • <_WindowGetDimensions()>
  • <_WindowGetShowing()>


Section: Variables

  • <AdvanceAlertType.ACTION_POINTS>
  • <AdvanceAlertType.CAREER_POINTS>
  • <AdvanceAlertType.HIT_POINTS>
  • <AdvanceAlertType.RANK>
  • <AdvanceAlertType.STATISTIC>
  • <Button.ButtonState.DISABLED>
  • <Button.ButtonState.DISABLED_PRESSED>
  • <Button.ButtonState.HIGHLIGHTED>
  • <Button.ButtonState.NORMAL>
  • <Button.ButtonState.PRESSED>
  • <Button.ButtonState.PRESSED_HIGHLIGHTED>
  • <GameData.ABILITY_REQUIREMENT_COUNT>
  • <GameData.AbilityResult.ACCOUNT_CANT_ATTACK>
  • <GameData.AbilityResult.AP>
  • <GameData.AbilityResult.BLOCK>
  • <GameData.AbilityResult.CANT_ATTACK_RIDING>
  • <GameData.AbilityResult.CANT_USE_MOUNTED>
  • <GameData.AbilityResult.CANT_USE_STEALTH>
  • <GameData.AbilityResult.COUNTERED>
  • <GameData.AbilityResult.CRITICAL>
  • <GameData.AbilityResult.DEAD>
  • <GameData.AbilityResult.DISABLED>
  • <GameData.AbilityResult.DISRUPT>
  • <GameData.AbilityResult.EVADE>
  • <GameData.AbilityResult.FAILED>
  • <GameData.AbilityResult.ILLEGALTARGET>
  • <GameData.AbilityResult.ILLEGALTARGET_BAD_DISTANCE>
  • <GameData.AbilityResult.ILLEGALTARGET_CANT_USE_SELF>
  • <GameData.AbilityResult.ILLEGALTARGET_DEAD>
  • <GameData.AbilityResult.ILLEGALTARGET_HOME_AREA>
  • <GameData.AbilityResult.ILLEGALTARGET_IN_YOUR_ALLIANCE>
  • <GameData.AbilityResult.ILLEGALTARGET_NOT_ALLY>
  • <GameData.AbilityResult.ILLEGALTARGET_NOT_ATTACKABLE>
  • <GameData.AbilityResult.ILLEGALTARGET_NOT_ENEMY>
  • <GameData.AbilityResult.ILLEGALTARGET_NOT_PET>
  • <GameData.AbilityResult.ILLEGALTARGET_NOT_PVP_FLAGGED>
  • <GameData.AbilityResult.ILLEGALTARGET_NO_REALM>
  • <GameData.AbilityResult.ILLEGALTARGET_RETREATING>
  • <GameData.AbilityResult.ILLEGALTARGET_SAME_REALM>
  • <GameData.AbilityResult.ILLEGALTARGET_TEMP_PVP_IMMUNE>
  • <GameData.AbilityResult.IMMUNE>
  • <GameData.AbilityResult.INTERRUPTED>
  • <GameData.AbilityResult.MISS>
  • <GameData.AbilityResult.MORALE>
  • <GameData.AbilityResult.NEEDRANGED>
  • <GameData.AbilityResult.NEED_MELEE_WEAPON>
  • <GameData.AbilityResult.NOTREADY>
  • <GameData.AbilityResult.NOTVISIBLECLIENT>
  • <GameData.AbilityResult.OK>
  • <GameData.AbilityResult.OUTOFRANGE>
  • <GameData.AbilityResult.OUT_OF_ARC>
  • <GameData.AbilityResult.PARRY>
  • <GameData.AbilityResult.QUEUED>
  • <GameData.AbilityResult.TARGET_DEAD>
  • <GameData.AbilityResult.TOOCLOSE>
  • <GameData.AbilityResult.WRONG_WEAPON_TYPE>
  • <GameData.AbilityResult.YOU_NO_REALM>
  • <GameData.AbilityResult.YOU_TEMP_CANT_ATTACK>
  • <GameData.AbilityType.FIRST>
  • <GameData.AbilityType.GRANTED>
  • <GameData.AbilityType.GUILD>
  • <GameData.AbilityType.INVALID>
  • <GameData.AbilityType.MORALE>
  • <GameData.AbilityType.NUM_TYPES>
  • <GameData.AbilityType.PASSIVE>
  • <GameData.AbilityType.PET>
  • <GameData.AbilityType.STANDARD>
  • <GameData.AbilityType.TACTIC>
  • <GameData.Account.AccountName>
  • <GameData.Account.CharacterCreation.ActiveFeature>
  • <GameData.Account.CharacterCreation.ActiveFeatureValue>
  • <GameData.Account.CharacterCreation.ArmyName>
  • <GameData.Account.CharacterCreation.AutoCreationIndex>
  • <GameData.Account.CharacterCreation.AvailableTemplates_Classes>
  • <GameData.Account.CharacterCreation.AvailableTemplates_Genders>
  • <GameData.Account.CharacterCreation.AvailableTemplates_Names>
  • <GameData.Account.CharacterCreation.AvailableTemplates_Races>
  • <GameData.Account.CharacterCreation.Career>
  • <GameData.Account.CharacterCreation.CareerCareer1>
  • <GameData.Account.CharacterCreation.CareerCareer2>
  • <GameData.Account.CharacterCreation.CareerCareer3>
  • <GameData.Account.CharacterCreation.CareerCareer4>
  • <GameData.Account.CharacterCreation.CareerFeature1>
  • <GameData.Account.CharacterCreation.CareerFeature2>
  • <GameData.Account.CharacterCreation.CareerFeature3>
  • <GameData.Account.CharacterCreation.CareerFeature4>
  • <GameData.Account.CharacterCreation.CareerGender1>
  • <GameData.Account.CharacterCreation.CareerGender2>
  • <GameData.Account.CharacterCreation.CareerGender3>
  • <GameData.Account.CharacterCreation.CareerGender4>
  • <GameData.Account.CharacterCreation.CareerImage1>
  • <GameData.Account.CharacterCreation.CareerImage2>
  • <GameData.Account.CharacterCreation.CareerImage3>
  • <GameData.Account.CharacterCreation.CareerImage4>
  • <GameData.Account.CharacterCreation.CareerRace1>
  • <GameData.Account.CharacterCreation.CareerRace2>
  • <GameData.Account.CharacterCreation.CareerRace3>
  • <GameData.Account.CharacterCreation.CareerRace4>
  • <GameData.Account.CharacterCreation.CharacterSelections[10].ArmyName>
  • <GameData.Account.CharacterCreation.CharacterSelections[10].Career>
  • <GameData.Account.CharacterCreation.CharacterSelections[10].Gender>
  • <GameData.Account.CharacterCreation.CharacterSelections[10].Image>
  • <GameData.Account.CharacterCreation.CharacterSelections[10].Race>
  • <GameData.Account.CharacterCreation.CharacterSelections[1].ArmyName>
  • <GameData.Account.CharacterCreation.CharacterSelections[1].Career>
  • <GameData.Account.CharacterCreation.CharacterSelections[1].Gender>
  • <GameData.Account.CharacterCreation.CharacterSelections[1].Image>
  • <GameData.Account.CharacterCreation.CharacterSelections[1].Race>
  • <GameData.Account.CharacterCreation.CharacterSelections[2].ArmyName>
  • <GameData.Account.CharacterCreation.CharacterSelections[2].Career>
  • <GameData.Account.CharacterCreation.CharacterSelections[2].Gender>
  • <GameData.Account.CharacterCreation.CharacterSelections[2].Image>
  • <GameData.Account.CharacterCreation.CharacterSelections[2].Race>
  • <GameData.Account.CharacterCreation.CharacterSelections[3].ArmyName>
  • <GameData.Account.CharacterCreation.CharacterSelections[3].Career>
  • <GameData.Account.CharacterCreation.CharacterSelections[3].Gender>
  • <GameData.Account.CharacterCreation.CharacterSelections[3].Image>
  • <GameData.Account.CharacterCreation.CharacterSelections[3].Race>
  • <GameData.Account.CharacterCreation.CharacterSelections[4].ArmyName>
  • <GameData.Account.CharacterCreation.CharacterSelections[4].Career>
  • <GameData.Account.CharacterCreation.CharacterSelections[4].Gender>
  • <GameData.Account.CharacterCreation.CharacterSelections[4].Image>
  • <GameData.Account.CharacterCreation.CharacterSelections[4].Race>
  • <GameData.Account.CharacterCreation.CharacterSelections[5].ArmyName>
  • <GameData.Account.CharacterCreation.CharacterSelections[5].Career>
  • <GameData.Account.CharacterCreation.CharacterSelections[5].Gender>
  • <GameData.Account.CharacterCreation.CharacterSelections[5].Image>
  • <GameData.Account.CharacterCreation.CharacterSelections[5].Race>
  • <GameData.Account.CharacterCreation.CharacterSelections[6].ArmyName>
  • <GameData.Account.CharacterCreation.CharacterSelections[6].Career>
  • <GameData.Account.CharacterCreation.CharacterSelections[6].Gender>
  • <GameData.Account.CharacterCreation.CharacterSelections[6].Image>
  • <GameData.Account.CharacterCreation.CharacterSelections[6].Race>
  • <GameData.Account.CharacterCreation.CharacterSelections[7].ArmyName>
  • <GameData.Account.CharacterCreation.CharacterSelections[7].Career>
  • <GameData.Account.CharacterCreation.CharacterSelections[7].Gender>
  • <GameData.Account.CharacterCreation.CharacterSelections[7].Image>
  • <GameData.Account.CharacterCreation.CharacterSelections[7].Race>
  • <GameData.Account.CharacterCreation.CharacterSelections[8].ArmyName>
  • <GameData.Account.CharacterCreation.CharacterSelections[8].Career>
  • <GameData.Account.CharacterCreation.CharacterSelections[8].Gender>
  • <GameData.Account.CharacterCreation.CharacterSelections[8].Image>
  • <GameData.Account.CharacterCreation.CharacterSelections[8].Race>
  • <GameData.Account.CharacterCreation.CharacterSelections[9].ArmyName>
  • <GameData.Account.CharacterCreation.CharacterSelections[9].Career>
  • <GameData.Account.CharacterCreation.CharacterSelections[9].Gender>
  • <GameData.Account.CharacterCreation.CharacterSelections[9].Image>
  • <GameData.Account.CharacterCreation.CharacterSelections[9].Race>
  • <GameData.Account.CharacterCreation.CurrentState>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][1].ArmyName>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][1].Career>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][1].FemaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][1].FemaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][1].MaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][1].MaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][1].Race>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][2].ArmyName>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][2].Career>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][2].FemaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][2].FemaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][2].MaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][2].MaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][2].Race>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][3].ArmyName>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][3].Career>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][3].FemaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][3].FemaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][3].MaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][3].MaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][3].Race>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][4].ArmyName>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][4].Career>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][4].FemaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][4].FemaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][4].MaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][4].MaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[1][4].Race>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][1].ArmyName>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][1].Career>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][1].FemaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][1].FemaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][1].MaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][1].MaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][1].Race>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][2].ArmyName>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][2].Career>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][2].FemaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][2].FemaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][2].MaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][2].MaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][2].Race>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][3].ArmyName>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][3].Career>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][3].FemaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][3].FemaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][3].MaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][3].MaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][3].Race>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][4].ArmyName>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][4].Career>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][4].FemaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][4].FemaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][4].MaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][4].MaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[2][4].Race>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][1].ArmyName>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][1].Career>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][1].FemaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][1].FemaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][1].MaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][1].MaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][1].Race>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][2].ArmyName>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][2].Career>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][2].FemaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][2].FemaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][2].MaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][2].MaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][2].Race>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][3].ArmyName>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][3].Career>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][3].FemaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][3].FemaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][3].MaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][3].MaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][3].Race>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][4].ArmyName>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][4].Career>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][4].FemaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][4].FemaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][4].MaleCareerName>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][4].MaleImage>
  • <GameData.Account.CharacterCreation.DestructionCareers[3][4].Race>
  • <GameData.Account.CharacterCreation.DestructionRaces[1].ArmyName>
  • <GameData.Account.CharacterCreation.DestructionRaces[1].Career>
  • <GameData.Account.CharacterCreation.DestructionRaces[1].Gender>
  • <GameData.Account.CharacterCreation.DestructionRaces[1].Image>
  • <GameData.Account.CharacterCreation.DestructionRaces[1].Race>
  • <GameData.Account.CharacterCreation.DestructionRaces[2].ArmyName>
  • <GameData.Account.CharacterCreation.DestructionRaces[2].Career>
  • <GameData.Account.CharacterCreation.DestructionRaces[2].Gender>
  • <GameData.Account.CharacterCreation.DestructionRaces[2].Image>
  • <GameData.Account.CharacterCreation.DestructionRaces[2].Race>
  • <GameData.Account.CharacterCreation.DestructionRaces[3].ArmyName>
  • <GameData.Account.CharacterCreation.DestructionRaces[3].Career>
  • <GameData.Account.CharacterCreation.DestructionRaces[3].Gender>
  • <GameData.Account.CharacterCreation.DestructionRaces[3].Image>
  • <GameData.Account.CharacterCreation.DestructionRaces[3].Race>
  • <GameData.Account.CharacterCreation.Feature>
  • <GameData.Account.CharacterCreation.Gender>
  • <GameData.Account.CharacterCreation.Image>
  • <GameData.Account.CharacterCreation.MouseOverCareer>
  • <GameData.Account.CharacterCreation.MouseOverIndex>
  • <GameData.Account.CharacterCreation.MouseOverRace>
  • <GameData.Account.CharacterCreation.MouseX>
  • <GameData.Account.CharacterCreation.MouseY>
  • <GameData.Account.CharacterCreation.Name>
  • <GameData.Account.CharacterCreation.NumCareers>
  • <GameData.Account.CharacterCreation.NumRaces>
  • <GameData.Account.CharacterCreation.NumRealms>
  • <GameData.Account.CharacterCreation.OnPedestal>
  • <GameData.Account.CharacterCreation.OrderCareers[1][1].ArmyName>
  • <GameData.Account.CharacterCreation.OrderCareers[1][1].Career>
  • <GameData.Account.CharacterCreation.OrderCareers[1][1].FemaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[1][1].FemaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[1][1].MaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[1][1].MaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[1][1].Race>
  • <GameData.Account.CharacterCreation.OrderCareers[1][2].ArmyName>
  • <GameData.Account.CharacterCreation.OrderCareers[1][2].Career>
  • <GameData.Account.CharacterCreation.OrderCareers[1][2].FemaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[1][2].FemaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[1][2].MaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[1][2].MaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[1][2].Race>
  • <GameData.Account.CharacterCreation.OrderCareers[1][3].ArmyName>
  • <GameData.Account.CharacterCreation.OrderCareers[1][3].Career>
  • <GameData.Account.CharacterCreation.OrderCareers[1][3].FemaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[1][3].FemaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[1][3].MaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[1][3].MaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[1][3].Race>
  • <GameData.Account.CharacterCreation.OrderCareers[1][4].ArmyName>
  • <GameData.Account.CharacterCreation.OrderCareers[1][4].Career>
  • <GameData.Account.CharacterCreation.OrderCareers[1][4].FemaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[1][4].FemaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[1][4].MaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[1][4].MaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[1][4].Race>
  • <GameData.Account.CharacterCreation.OrderCareers[2][1].ArmyName>
  • <GameData.Account.CharacterCreation.OrderCareers[2][1].Career>
  • <GameData.Account.CharacterCreation.OrderCareers[2][1].FemaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[2][1].FemaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[2][1].MaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[2][1].MaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[2][1].Race>
  • <GameData.Account.CharacterCreation.OrderCareers[2][2].ArmyName>
  • <GameData.Account.CharacterCreation.OrderCareers[2][2].Career>
  • <GameData.Account.CharacterCreation.OrderCareers[2][2].FemaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[2][2].FemaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[2][2].MaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[2][2].MaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[2][2].Race>
  • <GameData.Account.CharacterCreation.OrderCareers[2][3].ArmyName>
  • <GameData.Account.CharacterCreation.OrderCareers[2][3].Career>
  • <GameData.Account.CharacterCreation.OrderCareers[2][3].FemaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[2][3].FemaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[2][3].MaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[2][3].MaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[2][3].Race>
  • <GameData.Account.CharacterCreation.OrderCareers[2][4].ArmyName>
  • <GameData.Account.CharacterCreation.OrderCareers[2][4].Career>
  • <GameData.Account.CharacterCreation.OrderCareers[2][4].FemaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[2][4].FemaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[2][4].MaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[2][4].MaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[2][4].Race>
  • <GameData.Account.CharacterCreation.OrderCareers[3][1].ArmyName>
  • <GameData.Account.CharacterCreation.OrderCareers[3][1].Career>
  • <GameData.Account.CharacterCreation.OrderCareers[3][1].FemaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[3][1].FemaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[3][1].MaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[3][1].MaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[3][1].Race>
  • <GameData.Account.CharacterCreation.OrderCareers[3][2].ArmyName>
  • <GameData.Account.CharacterCreation.OrderCareers[3][2].Career>
  • <GameData.Account.CharacterCreation.OrderCareers[3][2].FemaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[3][2].FemaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[3][2].MaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[3][2].MaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[3][2].Race>
  • <GameData.Account.CharacterCreation.OrderCareers[3][3].ArmyName>
  • <GameData.Account.CharacterCreation.OrderCareers[3][3].Career>
  • <GameData.Account.CharacterCreation.OrderCareers[3][3].FemaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[3][3].FemaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[3][3].MaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[3][3].MaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[3][3].Race>
  • <GameData.Account.CharacterCreation.OrderCareers[3][4].ArmyName>
  • <GameData.Account.CharacterCreation.OrderCareers[3][4].Career>
  • <GameData.Account.CharacterCreation.OrderCareers[3][4].FemaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[3][4].FemaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[3][4].MaleCareerName>
  • <GameData.Account.CharacterCreation.OrderCareers[3][4].MaleImage>
  • <GameData.Account.CharacterCreation.OrderCareers[3][4].Race>
  • <GameData.Account.CharacterCreation.OrderRaces[1].ArmyName>
  • <GameData.Account.CharacterCreation.OrderRaces[1].Career>
  • <GameData.Account.CharacterCreation.OrderRaces[1].Gender>
  • <GameData.Account.CharacterCreation.OrderRaces[1].Image>
  • <GameData.Account.CharacterCreation.OrderRaces[1].Race>
  • <GameData.Account.CharacterCreation.OrderRaces[2].ArmyName>
  • <GameData.Account.CharacterCreation.OrderRaces[2].Career>
  • <GameData.Account.CharacterCreation.OrderRaces[2].Gender>
  • <GameData.Account.CharacterCreation.OrderRaces[2].Image>
  • <GameData.Account.CharacterCreation.OrderRaces[2].Race>
  • <GameData.Account.CharacterCreation.OrderRaces[3].ArmyName>
  • <GameData.Account.CharacterCreation.OrderRaces[3].Career>
  • <GameData.Account.CharacterCreation.OrderRaces[3].Gender>
  • <GameData.Account.CharacterCreation.OrderRaces[3].Image>
  • <GameData.Account.CharacterCreation.OrderRaces[3].Race>
  • <GameData.Account.CharacterCreation.Race>
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  • <SystemData.Events.MOUSE_DOWN_ON_NIF>
  • <SystemData.Events.MOUSE_UP_ON_CHAR_SELECT_NIF>
  • <SystemData.Events.MOUSE_UP_ON_NIF>
  • <SystemData.Events.MOVE_INVENTORY_OBJECT>
  • <SystemData.Events.M_BUTTON_DOWN_PROCESSED>
  • <SystemData.Events.M_BUTTON_UP_PROCESSED>
  • <SystemData.Events.NEXT_FEATURE>
  • <SystemData.Events.OBJECTIVE_CONTROL_POINTS_UPDATED>
  • <SystemData.Events.OBJECTIVE_OWNER_UPDATED>
  • <SystemData.Events.PAPERDOLL_SPIN_LEFT>
  • <SystemData.Events.PAPERDOLL_SPIN_RIGHT>
  • <SystemData.Events.PET_AGGRESSIVE>
  • <SystemData.Events.PET_DEFENSIVE>
  • <SystemData.Events.PET_PASSIVE>
  • <SystemData.Events.PLAY>
  • <SystemData.Events.PLAYER_ABILITIES_LIST_UPDATED>
  • <SystemData.Events.PLAYER_ABILITIES_QUEUED_UPDATED>
  • <SystemData.Events.PLAYER_ABILITY_TOGGLED>
  • <SystemData.Events.PLAYER_ACTIVE_TACTICS_UPDATED>
  • <SystemData.Events.PLAYER_ACTIVE_TITLE_UPDATED>
  • <SystemData.Events.PLAYER_ADVANCE_ALERT>
  • <SystemData.Events.PLAYER_AGRO_MODE_UPDATED>
  • <SystemData.Events.PLAYER_AREA_CHANGED>
  • <SystemData.Events.PLAYER_AREA_NAME_CHANGED>
  • <SystemData.Events.PLAYER_BANK_SLOT_UPDATED>
  • <SystemData.Events.PLAYER_BEGIN_CAST>
  • <SystemData.Events.PLAYER_CAREER_CATEGORY_UPDATED>
  • <SystemData.Events.PLAYER_CAREER_LINE_UPDATED>
  • <SystemData.Events.PLAYER_CAREER_RANK_UPDATED>
  • <SystemData.Events.PLAYER_CAREER_RESOURCE_UPDATED>
  • <SystemData.Events.PLAYER_CAST_TIMER_SETBACK>
  • <SystemData.Events.PLAYER_CHAPTER_UPDATED>
  • <SystemData.Events.PLAYER_COMBAT_FLAG_UPDATED>
  • <SystemData.Events.PLAYER_COOLDOWN_TIMER_SET>
  • <SystemData.Events.PLAYER_CRAFTING_UPDATED>
  • <SystemData.Events.PLAYER_CULTIVATION_UPDATED>
  • <SystemData.Events.PLAYER_CUR_ACTION_POINTS_UPDATED>
  • <SystemData.Events.PLAYER_CUR_HIT_POINTS_UPDATED>
  • <SystemData.Events.PLAYER_DEATH>
  • <SystemData.Events.PLAYER_DEATH_CLEARED>
  • <SystemData.Events.PLAYER_EFFECTS_UPDATED>
  • <SystemData.Events.PLAYER_END_CAST>
  • <SystemData.Events.PLAYER_EQUIPMENT_SLOT_UPDATED>
  • <SystemData.Events.PLAYER_EXP_TABLE_UPDATED>
  • <SystemData.Events.PLAYER_EXP_UPDATED>
  • <SystemData.Events.PLAYER_FAKEBUFF_STATE_UPDATED>
  • <SystemData.Events.PLAYER_GROUP_LEADER_STATUS_UPDATED>
  • <SystemData.Events.PLAYER_HEALTH_FADE_UPDATED>
  • <SystemData.Events.PLAYER_HOT_BAR_ENABLED_STATE_CHANGED>
  • <SystemData.Events.PLAYER_HOT_BAR_PAGE_UPDATED>
  • <SystemData.Events.PLAYER_HOT_BAR_UPDATED>
  • <SystemData.Events.PLAYER_INFLUENCE_REWARDS_UPDATED>
  • <SystemData.Events.PLAYER_INFLUENCE_UPDATED>
  • <SystemData.Events.PLAYER_INFO_CHANGED>
  • <SystemData.Events.PLAYER_INTERNAL_BUFF_UPDATED>
  • <SystemData.Events.PLAYER_INVENTORY_SLOT_UPDATED>
  • <SystemData.Events.PLAYER_KILLING_SPREE_UPDATED>
  • <SystemData.Events.PLAYER_MAX_ACTION_POINTS_UPDATED>
  • <SystemData.Events.PLAYER_MAX_HIT_POINTS_UPDATED>
  • <SystemData.Events.PLAYER_MONEY_UPDATED>
  • <SystemData.Events.PLAYER_MORALE_BAR_UPDATED>
  • <SystemData.Events.PLAYER_MORALE_UPDATED>
  • <SystemData.Events.PLAYER_NEW_ABILITY_LEARNED>
  • <SystemData.Events.PLAYER_NEW_PET_ABILITY_LEARNED>
  • <SystemData.Events.PLAYER_NUM_TACTIC_SLOTS_UPDATED>
  • <SystemData.Events.PLAYER_OBJECTIVES_UPDATED>
  • <SystemData.Events.PLAYER_OBJECTIVE_CONTRIBUTION_UPDATED>
  • <SystemData.Events.PLAYER_OFFER_ITEMS_UPDATED>
  • <SystemData.Events.PLAYER_PET_HEALTH_UPDATED>
  • <SystemData.Events.PLAYER_PET_STATE_UPDATED>
  • <SystemData.Events.PLAYER_PET_TARGET_HEALTH_UPDATED>
  • <SystemData.Events.PLAYER_PET_TARGET_UPDATED>
  • <SystemData.Events.PLAYER_PET_UPDATED>
  • <SystemData.Events.PLAYER_POSITION_UPDATED>
  • <SystemData.Events.PLAYER_QUEST_ITEM_SLOT_UPDATED>
  • <SystemData.Events.PLAYER_RACE_UPDATED>
  • <SystemData.Events.PLAYER_REALM_BONUS_UPDATED>
  • <SystemData.Events.PLAYER_REMOVED_ITEM>
  • <SystemData.Events.PLAYER_RENOWN_TITLE_UPDATED>
  • <SystemData.Events.PLAYER_RENOWN_UPDATED>
  • <SystemData.Events.PLAYER_RVR_FLAG_UPDATED>
  • <SystemData.Events.PLAYER_RVR_STATS_UPDATED>
  • <SystemData.Events.PLAYER_SALVAGING_LOOT_BAG_UPDATED>
  • <SystemData.Events.PLAYER_SET_ACTIVE_WEAPON_SET>
  • <SystemData.Events.PLAYER_SINGLE_ABILITY_UPDATED>
  • <SystemData.Events.PLAYER_SKILLS_UPDATED>
  • <SystemData.Events.PLAYER_STANCE_UPDATED>
  • <SystemData.Events.PLAYER_START_INTERACT_TIMER>
  • <SystemData.Events.PLAYER_START_RVR_FLAG_TIMER>
  • <SystemData.Events.PLAYER_STATE_UPDATED>
  • <SystemData.Events.PLAYER_STATS_UPDATED>
  • <SystemData.Events.PLAYER_TARGET_EFFECTS_UPDATED>
  • <SystemData.Events.PLAYER_TARGET_HIT_POINTS_UPDATED>
  • <SystemData.Events.PLAYER_TARGET_STATE_UPDATED>
  • <SystemData.Events.PLAYER_TARGET_UPDATED>
  • <SystemData.Events.PLAYER_TRADE_ACCEPTED>
  • <SystemData.Events.PLAYER_TRADE_CANCELLED>
  • <SystemData.Events.PLAYER_TRADE_INITIATED>
  • <SystemData.Events.PLAYER_TRADE_ITEMS_UPDATED>
  • <SystemData.Events.PLAYER_TROPHY_SLOT_UPDATED>
  • <SystemData.Events.PLAYER_WEAPON_SETS_UPDATED>
  • <SystemData.Events.PLAYER_ZONE_CHANGED>
  • <SystemData.Events.PREGAME_CLEAR_RANDOM_NAME_LIST>
  • <SystemData.Events.PREGAME_GO_TO_CHARACTER_SELECT>
  • <SystemData.Events.PREGAME_LAUNCH_SERVER_SELECT>
  • <SystemData.Events.PREGAME_PLAY_ANIMATION>
  • <SystemData.Events.PREGAME_RANDOM_FEATURES>
  • <SystemData.Events.PREGAME_ROC_ACCEPTED>
  • <SystemData.Events.PREGAME_SET_STATE>
  • <SystemData.Events.PREV_FEATURE>
  • <SystemData.Events.PUBLIC_QUEST_ADDED>
  • <SystemData.Events.PUBLIC_QUEST_CHANGED_STATE>
  • <SystemData.Events.PUBLIC_QUEST_COMPLETED>
  • <SystemData.Events.PUBLIC_QUEST_CONDITION_UPDATED>
  • <SystemData.Events.PUBLIC_QUEST_FAILED>
  • <SystemData.Events.PUBLIC_QUEST_INFO_UPDATED>
  • <SystemData.Events.PUBLIC_QUEST_LIST_UPDATED>
  • <SystemData.Events.PUBLIC_QUEST_REMOVED>
  • <SystemData.Events.PUBLIC_QUEST_RESETTING>
  • <SystemData.Events.PUBLIC_QUEST_SHOW_SCOREBOARD>
  • <SystemData.Events.PUBLIC_QUEST_UPDATED>
  • <SystemData.Events.QUEST_CONDITION_UPDATED>
  • <SystemData.Events.QUEST_INFO_UPDATED>
  • <SystemData.Events.QUEST_LIST_UPDATED>
  • <SystemData.Events.QUIT>
  • <SystemData.Events.RELEASE_CORPSE>
  • <SystemData.Events.RELOAD_INTERFACE>
  • <SystemData.Events.RESOLUTION_CHANGED>
  • <SystemData.Events.RESURRECTION_ACCEPT>
  • <SystemData.Events.RESURRECTION_DECLINE>
  • <SystemData.Events.R_BUTTON_DOWN_PROCESSED>
  • <SystemData.Events.R_BUTTON_UP_PROCESSED>
  • <SystemData.Events.SCENARIO_ACTIVE_QUEUE_UPDATED>
  • <SystemData.Events.SCENARIO_BEGIN>
  • <SystemData.Events.SCENARIO_END>
  • <SystemData.Events.SCENARIO_GROUP_JOIN>
  • <SystemData.Events.SCENARIO_GROUP_LEAVE>
  • <SystemData.Events.SCENARIO_GROUP_UPDATED>
  • <SystemData.Events.SCENARIO_INSTANCE_CANCEL>
  • <SystemData.Events.SCENARIO_INSTANCE_JOIN_NOW>
  • <SystemData.Events.SCENARIO_INSTANCE_JOIN_WAIT>
  • <SystemData.Events.SCENARIO_INSTANCE_LEAVE>
  • <SystemData.Events.SCENARIO_PLAYERS_LIST_GROUPS_UPDATED>
  • <SystemData.Events.SCENARIO_PLAYERS_LIST_RESERVATIONS_UPDATED>
  • <SystemData.Events.SCENARIO_PLAYERS_LIST_STATS_UPDATED>
  • <SystemData.Events.SCENARIO_PLAYERS_LIST_UPDATED>
  • <SystemData.Events.SCENARIO_SHOW_JOIN_PROMPT>
  • <SystemData.Events.SCENARIO_SHOW_LEVELED_NEED_REJOIN_BRACKET>
  • <SystemData.Events.SCENARIO_SHOW_LEVELED_OUT_OF_BRACKETS>
  • <SystemData.Events.SCENARIO_STARTING_SCENARIO_UPDATED>
  • <SystemData.Events.SCENARIO_START_UPDATING_PLAYERS_STATS>
  • <SystemData.Events.SCENARIO_STOP_UPDATING_PLAYERS_STATS>
  • <SystemData.Events.SCENARIO_UPDATE_POINTS>
  • <SystemData.Events.SELECT_CHARACTER>
  • <SystemData.Events.SEND_CHAT_TEXT>
  • <SystemData.Events.SERVER_LIST_RESPONSE>
  • <SystemData.Events.SERVER_LIST_START>
  • <SystemData.Events.SETTINGS_CHAT_UPDATED>
  • <SystemData.Events.SHOW_ALERT_TEXT>
  • <SystemData.Events.SIEGE_WEAPON_CONTROL_TIMER_UPDATED>
  • <SystemData.Events.SIEGE_WEAPON_FIRE_RESULTS>
  • <SystemData.Events.SIEGE_WEAPON_GOLF_BEGIN>
  • <SystemData.Events.SIEGE_WEAPON_GOLF_END>
  • <SystemData.Events.SIEGE_WEAPON_GOLF_RESET>
  • <SystemData.Events.SIEGE_WEAPON_GOLF_START_BACK_SWING>
  • <SystemData.Events.SIEGE_WEAPON_GOLF_START_FORWARD_SWING>
  • <SystemData.Events.SIEGE_WEAPON_HEALTH_UPDATED>
  • <SystemData.Events.SIEGE_WEAPON_RELEASE>
  • <SystemData.Events.SIEGE_WEAPON_REUSE_TIMER_UPDATED>
  • <SystemData.Events.SIEGE_WEAPON_SCORCH_BEGIN>
  • <SystemData.Events.SIEGE_WEAPON_SCORCH_END>
  • <SystemData.Events.SIEGE_WEAPON_SCORCH_POWER_UPDATED>
  • <SystemData.Events.SIEGE_WEAPON_SCORCH_WIND_UPDATED>
  • <SystemData.Events.SIEGE_WEAPON_SNIPER_AIM_TARGET_LOS_UPDATED>
  • <SystemData.Events.SIEGE_WEAPON_SNIPER_AIM_TARGET_UPDATED>
  • <SystemData.Events.SIEGE_WEAPON_SNIPER_AIM_TIME_UPDATED>
  • <SystemData.Events.SIEGE_WEAPON_SNIPER_BEGIN>
  • <SystemData.Events.SIEGE_WEAPON_SNIPER_END>
  • <SystemData.Events.SIEGE_WEAPON_STATE_UPDATED>
  • <SystemData.Events.SIEGE_WEAPON_UPDATED>
  • <SystemData.Events.SIEGE_WEAPON_USERS_UPDATED>
  • <SystemData.Events.SOCIAL_BRAGGING_RIGHTS_UPDATED>
  • <SystemData.Events.SOCIAL_FRIENDS_UPDATED>
  • <SystemData.Events.SOCIAL_IGNORE_UPDATED>
  • <SystemData.Events.SOCIAL_INSPECTION_UPDATED>
  • <SystemData.Events.SOCIAL_LFG_UPDATED>
  • <SystemData.Events.SOCIAL_LFM_UPDATED>
  • <SystemData.Events.SOCIAL_LFWARBAND_UPDATED>
  • <SystemData.Events.SOCIAL_OPENPARTYINTEREST_UPDATED>
  • <SystemData.Events.SOCIAL_OPENPARTY_NOTIFY>
  • <SystemData.Events.SOCIAL_OPENPARTY_UPDATED>
  • <SystemData.Events.SOCIAL_OPTIONS_UPDATED>
  • <SystemData.Events.SOCIAL_SEARCH_UPDATED>
  • <SystemData.Events.SPELL_CAST_CANCEL>
  • <SystemData.Events.STAR_CHAT>
  • <SystemData.Events.SURVEY_POPUP>
  • <SystemData.Events.SURVEY_UPDATED>
  • <SystemData.Events.TARGET_GROUP_MEMBER_1>
  • <SystemData.Events.TARGET_GROUP_MEMBER_2>
  • <SystemData.Events.TARGET_GROUP_MEMBER_3>
  • <SystemData.Events.TARGET_GROUP_MEMBER_4>
  • <SystemData.Events.TARGET_GROUP_MEMBER_5>
  • <SystemData.Events.TARGET_GROUP_MEMBER_6>
  • <SystemData.Events.TARGET_SELF>
  • <SystemData.Events.TITLE_SCREEN_INIT_LOADING_UI>
  • <SystemData.Events.TITLE_SCREEN_INIT_LOADING_UI_COMPLETE>
  • <SystemData.Events.TOGGLE_ABILITIES_WINDOW>
  • <SystemData.Events.TOGGLE_BACKPACK_WINDOW>
  • <SystemData.Events.TOGGLE_BATTLEGROUP_WINDOW>
  • <SystemData.Events.TOGGLE_CAREER_WINDOW>
  • <SystemData.Events.TOGGLE_CHARACTER_WINDOW>
  • <SystemData.Events.TOGGLE_CUSOMIZE_UI_WINDOW>
  • <SystemData.Events.TOGGLE_FULLSCREEN>
  • <SystemData.Events.TOGGLE_GUILD_WINDOW>
  • <SystemData.Events.TOGGLE_HELP_WINDOW>
  • <SystemData.Events.TOGGLE_HOTBAR>
  • <SystemData.Events.TOGGLE_MENU>
  • <SystemData.Events.TOGGLE_MENU_WINDOW>
  • <SystemData.Events.TOGGLE_SCENARIO_SUMMARY_WINDOW>
  • <SystemData.Events.TOGGLE_SOCIAL_WINDOW>
  • <SystemData.Events.TOGGLE_TOME_WINDOW>
  • <SystemData.Events.TOGGLE_VICTORY_POINTS_WINDOW>
  • <SystemData.Events.TOGGLE_WORLD_MAP_WINDOW>
  • <SystemData.Events.TOME_ACHIEVEMENTS_SUBTYPE_UPDATED>
  • <SystemData.Events.TOME_ACHIEVEMENTS_TOC_UPDATED>
  • <SystemData.Events.TOME_ACHIEVEMENTS_TYPE_UPDATED>
  • <SystemData.Events.TOME_ALERTS_UPDATED>
  • <SystemData.Events.TOME_ALERT_ADDED>
  • <SystemData.Events.TOME_BESTIARY_SPECIES_KILL_COUNT_UPDATED>
  • <SystemData.Events.TOME_BESTIARY_SPECIES_UPDATED>
  • <SystemData.Events.TOME_BESTIARY_SUBTYPE_KILL_COUNT_UPDATED>
  • <SystemData.Events.TOME_BESTIARY_SUBTYPE_UPDATED>
  • <SystemData.Events.TOME_BESTIARY_TOC_UPDATED>
  • <SystemData.Events.TOME_BESTIARY_TOTAL_KILL_COUNT_UPDATED>
  • <SystemData.Events.TOME_CARD_LIST_UPDATED>
  • <SystemData.Events.TOME_GAME_FAQ_TOC_UPDATED>
  • <SystemData.Events.TOME_GAME_MANUAL_TOC_UPDATED>
  • <SystemData.Events.TOME_HISTORY_AND_LORE_ENTRY_UPDATED>
  • <SystemData.Events.TOME_HISTORY_AND_LORE_PAIRING_UPDATED>
  • <SystemData.Events.TOME_HISTORY_AND_LORE_TOC_UPDATED>
  • <SystemData.Events.TOME_HISTORY_AND_LORE_ZONE_UPDATED>
  • <SystemData.Events.TOME_ITEM_REWARDS_LIST_UPDATED>
  • <SystemData.Events.TOME_NOTEWORTHY_PERSONS_ENTRY_UPDATED>
  • <SystemData.Events.TOME_NOTEWORTHY_PERSONS_PAIRING_UPDATED>
  • <SystemData.Events.TOME_NOTEWORTHY_PERSONS_TOC_UPDATED>
  • <SystemData.Events.TOME_NOTEWORTHY_PERSONS_ZONE_UPDATED>
  • <SystemData.Events.TOME_OLD_WORLD_ARMORY_ARMOR_SET_UPDATED>
  • <SystemData.Events.TOME_OLD_WORLD_ARMORY_TOC_UPDATED>
  • <SystemData.Events.TOME_PLAYER_TITLES_TOC_UPDATED>
  • <SystemData.Events.TOME_PLAYER_TITLES_TYPE_UPDATED>
  • <SystemData.Events.TOME_STAT_PLAYED_TIME_UPDATED>
  • <SystemData.Events.TOME_STAT_TOTAL_CARDS_UPDATED>
  • <SystemData.Events.TOME_STAT_TOTAL_ITEM_REWARDS_UPDATED>
  • <SystemData.Events.TOME_STAT_TOTAL_TACTIC_REWARDS_UPDATED>
  • <SystemData.Events.TOME_STAT_TOTAL_TITLE_REWARDS_UPDATED>
  • <SystemData.Events.TOME_STAT_TOTAL_UNLOCKS_UPDATED>
  • <SystemData.Events.TOME_STAT_TOTAL_XP_UPDATED>
  • <SystemData.Events.TOME_TACTIC_REWARDS_LIST_UPDATED>
  • <SystemData.Events.TOME_WAR_JOURNAL_ENTRY_UPDATED>
  • <SystemData.Events.TOME_WAR_JOURNAL_STORYLINE_UPDATED>
  • <SystemData.Events.TOME_WAR_JOURNAL_TOC_UPDATED>
  • <SystemData.Events.TRADE_SKILL_UPDATED>
  • <SystemData.Events.UPDATE_CREATION_CHARACTER>
  • <SystemData.Events.UPDATE_GUILDHERALDRY>
  • <SystemData.Events.UPDATE_GUILDSTANDARD>
  • <SystemData.Events.UPDATE_ITEM_ENHANCEMENT>
  • <SystemData.Events.UPDATE_PAPERDOLL>
  • <SystemData.Events.UPDATE_PROCESSED>
  • <SystemData.Events.USER_SETTINGS_CHANGED>
  • <SystemData.Events.WORLD_EVENT_TEXT_ARRIVED>
  • <SystemData.Events.WORLD_MAP_POINTS_UPDATED>
  • <SystemData.Events.WORLD_OBJ_COMBAT_EVENT>
  • <SystemData.Events.WORLD_OBJ_HEALTH_CHANGED>
  • <SystemData.Events.WORLD_OBJ_INFLUENCE_GAINED>
  • <SystemData.Events.WORLD_OBJ_RENOWN_GAINED>
  • <SystemData.Events.WORLD_OBJ_XP_GAINED>
  • <SystemData.Events.ZONE_CONFIRMATION_NO>
  • <SystemData.Events.ZONE_CONFIRMATION_YES>
  • <SystemData.GuildNewsLogFilters.ADVANCEMENTS>
  • <SystemData.GuildNewsLogFilters.CREATION>
  • <SystemData.GuildNewsLogFilters.GENERAL>
  • <SystemData.GuildNewsLogFilters.MEMBERJOINED>
  • <SystemData.GuildNewsLogFilters.REMINDERS>
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  • <SystemData.GuildPermissons.BANNER_MANAGEMENT>
  • <SystemData.GuildPermissons.CALENDAR_SIGNUP>
  • <SystemData.GuildPermissons.CLAIM_KEEP>
  • <SystemData.GuildPermissons.DEMOTE>
  • <SystemData.GuildPermissons.EDIT_ALL_EVENTS>
  • <SystemData.GuildPermissons.EDIT_ANYONES_OFFICER_NOTE>
  • <SystemData.GuildPermissons.EDIT_ANYONES_PUBLIC_NOTES>
  • <SystemData.GuildPermissons.EDIT_HERALDRY>
  • <SystemData.GuildPermissons.EDIT_PROFILE>
  • <SystemData.GuildPermissons.EDIT_TAX_RATE>
  • <SystemData.GuildPermissons.EDIT_TITLES>
  • <SystemData.GuildPermissons.EDIT_YOUR_EVENTS>
  • <SystemData.GuildPermissons.EDIT_YOUR_PUBLIC_NOTES>
  • <SystemData.GuildPermissons.ENABLE_RANKS>
  • <SystemData.GuildPermissons.FORM_ALLIANCE>
  • <SystemData.GuildPermissons.INVITE>
  • <SystemData.GuildPermissons.KICK>
  • <SystemData.GuildPermissons.PROMOTE>
  • <SystemData.GuildPermissons.READ_GUILD_CHAT>
  • <SystemData.GuildPermissons.READ_OFFICER_CHAT>
  • <SystemData.GuildPermissons.READ_OFFICER_NOTE>
  • <SystemData.GuildPermissons.SET_GUILD_LEADER>
  • <SystemData.GuildPermissons.SET_PERMISSIONS>
  • <SystemData.GuildPermissons.SET_RECRUITERS>
  • <SystemData.GuildPermissons.SPEAK_GUILD_CHAT>
  • <SystemData.GuildPermissons.SPEAK_READ_OFFICER_CHAT>
  • <SystemData.GuildPermissons.TACTICS_PURCHASE>
  • <SystemData.GuildPermissons.UNASSIGN_BANNERS>
  • <SystemData.GuildPermissons.VAULT1_ADD_ITEM>
  • <SystemData.GuildPermissons.VAULT1_TAKE_ITEM>
  • <SystemData.GuildPermissons.VAULT1_VIEW>
  • <SystemData.GuildPermissons.VAULT2_ADD_ITEM>
  • <SystemData.GuildPermissons.VAULT2_TAKE_ITEM>
  • <SystemData.GuildPermissons.VAULT2_VIEW>
  • <SystemData.GuildPermissons.VAULT3_ADD_ITEM>
  • <SystemData.GuildPermissons.VAULT3_TAKE_ITEM>
  • <SystemData.GuildPermissons.VAULT3_VIEW>
  • <SystemData.GuildPermissons.VAULT4_ADD_ITEM>
  • <SystemData.GuildPermissons.VAULT4_TAKE_ITEM>
  • <SystemData.GuildPermissons.VAULT4_VIEW>
  • <SystemData.GuildPermissons.VAULT_DEPOSIT>
  • <SystemData.GuildPermissons.VAULT_WITHDRAW>
  • <SystemData.GuildRanks.INITIATE>
  • <SystemData.GuildRanks.LEADER>
  • <SystemData.GuildRanks.MAX_BANNERS>
  • <SystemData.GuildRanks.MAX_RANKS>
  • <SystemData.GuildRanks.MEMBER>
  • <SystemData.GuildRanks.NON_MEMBER>
  • <SystemData.GuildRanks.OFFICER>
  • <SystemData.InputProcessed.EnterKey>
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  • <SystemData.InputProcessed.GamepadInput>
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  • <SystemData.InputProcessed.LButtonUp>
  • <SystemData.InputProcessed.MButtonDown>
  • <SystemData.InputProcessed.MButtonUp>
  • <SystemData.InputProcessed.RButtonDown>
  • <SystemData.InputProcessed.RButtonUp>
  • <SystemData.InteractActions.DYE>
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  • <SystemData.InteractActions.NONE>
  • <SystemData.InteractActions.REFINE>
  • <SystemData.InteractActions.REFINE_DISABLED>
  • <SystemData.InteractActions.REPAIR>
  • <SystemData.InteractActions.REPAIR_DISABLED>
  • <SystemData.InteractActions.SALVAGE>
  • <SystemData.InteractActions.SALVAGE_DISABLED>
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  • <SystemData.ItemRarity.RARE>
  • <SystemData.ItemRarity.UNCOMMON>
  • <SystemData.ItemRarity.UTILITY>
  • <SystemData.ItemRarity.VERY_RARE>
  • <SystemData.LoadingData.isLoading>
  • <SystemData.MapLevel.AREA>
  • <SystemData.MapLevel.PAIRING>
  • <SystemData.MapLevel.WORLD>
  • <SystemData.MapLevel.ZONE>
  • <SystemData.MapPips.AUCTION_HOUSE_NPC>
  • <SystemData.MapPips.BANNER>
  • <SystemData.MapPips.BINDER_NPC>
  • <SystemData.MapPips.BOUNTY_HUNTER_QUEST_COMPLETE_NPC>
  • <SystemData.MapPips.BOUNTY_HUNTER_QUEST_OFFER_NPC>
  • <SystemData.MapPips.BOUNTY_HUNTER_QUEST_PENDING_NPC>
  • <SystemData.MapPips.CHAPTER>
  • <SystemData.MapPips.DEFAULT>
  • <SystemData.MapPips.DESTRUCTION_ARMY>
  • <SystemData.MapPips.EMPTY_SIEGE_PAD>
  • <SystemData.MapPips.FLAG>
  • <SystemData.MapPips.GROUP_MEMBER>
  • <SystemData.MapPips.GUILD_REGISTRAR_NPC>
  • <SystemData.MapPips.HEALER_NPC>
  • <SystemData.MapPips.HOTSPOT_LARGE>
  • <SystemData.MapPips.HOTSPOT_MEDIUM>
  • <SystemData.MapPips.HOTSPOT_SMALL>
  • <SystemData.MapPips.INFLUENCE_REWARDS_NPC>
  • <SystemData.MapPips.INFLUENCE_REWARDS_PENDING_NPC>
  • <SystemData.MapPips.KEEP>
  • <SystemData.MapPips.KILL_COLLECTOR_QUEST_COMPLETE_NPC>
  • <SystemData.MapPips.KILL_COLLECTOR_QUEST_PENDING_NPC>
  • <SystemData.MapPips.MAILBOX>
  • <SystemData.MapPips.MAJOR_LANDMARK>
  • <SystemData.MapPips.MERCHANT_DYE>
  • <SystemData.MapPips.MERCHANT_LASTNAME>
  • <SystemData.MapPips.MINOR_LANDMARK>
  • <SystemData.MapPips.OBJECTIVE>
  • <SystemData.MapPips.ORDER_ARMY>
  • <SystemData.MapPips.PLAYER>
  • <SystemData.MapPips.PLAYER_SIEGE_AIM_LOCATION>
  • <SystemData.MapPips.PLAYER_SIEGE_WEAPON>
  • <SystemData.MapPips.PUBLIC_QUEST>
  • <SystemData.MapPips.QUEST_AREA>
  • <SystemData.MapPips.QUEST_COMPLETE_NPC>
  • <SystemData.MapPips.QUEST_OFFER_NPC>
  • <SystemData.MapPips.QUEST_PENDING_NPC>
  • <SystemData.MapPips.RVR_NPC>
  • <SystemData.MapPips.SCENARIO_GATEKEEPER_NPC>
  • <SystemData.MapPips.SIEGE_WEAPON>
  • <SystemData.MapPips.STORE_NPC>
  • <SystemData.MapPips.TRAINER_NPC>
  • <SystemData.MapPips.TRAVEL_NPC>
  • <SystemData.MapPips.VAULT_KEEPER_NPC>
  • <SystemData.MapPips.WAR_CAMP>
  • <SystemData.MapTypes.NORMAL>
  • <SystemData.MapTypes.OVERHEAD>
  • <SystemData.MouseOverWindow.name>
  • <SystemData.MousePosition.x>
  • <SystemData.MousePosition.y>
  • <SystemData.OverheadMap.MAX_ZOOM_LEVEL>
  • <SystemData.OverheadMap.MIN_ZOOM_LEVEL>
  • <SystemData.Server.Name>
  • <SystemData.Settings.Camera.invertMouseLook>
  • <SystemData.Settings.Camera.playerFade>
  • <SystemData.Settings.Camera.smartFollow>
  • <SystemData.Settings.Camera.useFirstPersonView>
  • <SystemData.Settings.Chat.profanityFilter>
  • <SystemData.Settings.DlgWarning.WARN_BUY>
  • <SystemData.Settings.DlgWarning.WARN_REPAIR>
  • <SystemData.Settings.DlgWarning.WARN_SELL>
  • <SystemData.Settings.GamePlay.autoLootAll>
  • <SystemData.Settings.GamePlay.autoQueueing>
  • <SystemData.Settings.GamePlay.clickThroughSelf>
  • <SystemData.Settings.GamePlay.preventHealthBarFade>
  • <SystemData.Settings.GamePlay.showAdvancedHelpTips>
  • <SystemData.Settings.GamePlay.showBeginnerHelpTips>
  • <SystemData.Settings.GamePlay.showGameplayHelpTips>
  • <SystemData.Settings.GamePlay.showToolTips>
  • <SystemData.Settings.GamePlay.showUiHelpTips>
  • <SystemData.Settings.GamePlay.staticAbilityTooltipPlacement>
  • <SystemData.Settings.Interface.globalUiScale>
  • <SystemData.Settings.Interface.lockActionBars>
  • <SystemData.Settings.Interface.lockTacticalMap>
  • <SystemData.Settings.Interface.tacticalMapAlpha>
  • <SystemData.Settings.Keybindings.ACTION_BAR_1.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_1.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_10.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_10.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_100.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_100.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_101.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_101.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_102.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_102.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_103.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_103.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_104.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_104.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_105.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_105.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_106.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_106.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_107.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_107.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_108.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_108.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_109.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_109.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_11.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_11.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_110.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_110.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_111.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_111.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_112.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_112.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_113.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_113.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_114.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_114.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_115.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_115.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_116.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_116.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_117.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_117.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_118.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_118.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_119.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_119.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_12.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_12.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_120.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_120.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_13.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_13.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_14.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_14.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_15.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_15.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_16.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_16.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_17.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_17.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_18.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_18.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_19.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_19.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_2.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_2.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_20.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_20.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_21.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_21.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_22.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_22.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_23.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_23.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_24.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_24.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_25.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_25.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_26.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_26.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_27.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_27.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_28.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_28.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_29.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_29.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_3.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_3.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_30.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_30.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_31.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_31.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_32.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_32.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_33.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_33.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_34.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_34.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_35.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_35.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_36.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_36.bindings[2]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_36.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_37.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_37.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_38.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_38.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_39.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_39.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_4.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_4.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_40.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_40.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_41.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_41.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_42.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_42.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_43.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_43.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_44.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_44.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_45.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_45.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_46.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_46.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_47.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_47.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_48.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_48.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_49.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_49.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_5.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_5.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_50.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_50.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_51.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_51.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_52.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_52.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_53.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_53.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_54.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_54.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_55.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_55.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_56.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_56.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_57.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_57.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_58.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_58.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_59.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_59.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_6.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_6.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_60.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_60.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_61.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_61.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_62.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_62.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_63.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_63.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_64.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_64.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_65.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_65.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_66.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_66.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_67.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_67.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_68.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_68.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_69.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_69.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_7.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_7.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_70.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_70.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_71.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_71.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_72.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_72.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_73.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_73.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_74.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_74.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_75.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_75.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_76.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_76.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_77.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_77.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_78.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_78.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_79.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_79.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_8.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_8.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_80.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_80.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_81.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_81.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_82.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_82.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_83.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_83.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_84.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_84.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_85.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_85.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_86.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_86.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_87.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_87.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_88.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_88.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_89.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_89.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_9.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_9.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_90.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_90.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_91.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_91.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_92.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_92.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_93.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_93.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_94.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_94.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_95.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_95.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_96.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_96.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_97.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_97.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_98.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_98.id>
  • <SystemData.Settings.Keybindings.ACTION_BAR_99.bindings[1]>
  • <SystemData.Settings.Keybindings.ACTION_BAR_99.id>
  • <SystemData.Settings.Keybindings.AID_GROUP_MEMBER_1.bindings[1]>
  • <SystemData.Settings.Keybindings.AID_GROUP_MEMBER_1.id>
  • <SystemData.Settings.Keybindings.AID_GROUP_MEMBER_2.bindings[1]>
  • <SystemData.Settings.Keybindings.AID_GROUP_MEMBER_2.id>
  • <SystemData.Settings.Keybindings.AID_GROUP_MEMBER_3.bindings[1]>
  • <SystemData.Settings.Keybindings.AID_GROUP_MEMBER_3.id>
  • <SystemData.Settings.Keybindings.AID_GROUP_MEMBER_4.bindings[1]>
  • <SystemData.Settings.Keybindings.AID_GROUP_MEMBER_4.id>
  • <SystemData.Settings.Keybindings.AID_GROUP_MEMBER_5.bindings[1]>
  • <SystemData.Settings.Keybindings.AID_GROUP_MEMBER_5.id>
  • <SystemData.Settings.Keybindings.ASSIST_GROUP_MEMBER_1.bindings[1]>
  • <SystemData.Settings.Keybindings.ASSIST_GROUP_MEMBER_1.id>
  • <SystemData.Settings.Keybindings.ASSIST_GROUP_MEMBER_2.bindings[1]>
  • <SystemData.Settings.Keybindings.ASSIST_GROUP_MEMBER_2.id>
  • <SystemData.Settings.Keybindings.ASSIST_GROUP_MEMBER_3.bindings[1]>
  • <SystemData.Settings.Keybindings.ASSIST_GROUP_MEMBER_3.id>
  • <SystemData.Settings.Keybindings.ASSIST_GROUP_MEMBER_4.bindings[1]>
  • <SystemData.Settings.Keybindings.ASSIST_GROUP_MEMBER_4.id>
  • <SystemData.Settings.Keybindings.ASSIST_GROUP_MEMBER_5.bindings[1]>
  • <SystemData.Settings.Keybindings.ASSIST_GROUP_MEMBER_5.id>
  • <SystemData.Settings.Keybindings.AUTO_RUN.bindings[1]>
  • <SystemData.Settings.Keybindings.AUTO_RUN.bindings[2]>
  • <SystemData.Settings.Keybindings.AUTO_RUN.id>
  • <SystemData.Settings.Keybindings.CHAT_REPLY.bindings[1]>
  • <SystemData.Settings.Keybindings.CHAT_REPLY.id>
  • <SystemData.Settings.Keybindings.CYCLE_ENEMY_TARGET.bindings[1]>
  • <SystemData.Settings.Keybindings.CYCLE_ENEMY_TARGET.id>
  • <SystemData.Settings.Keybindings.INVERT_MOUSE_LOOK.bindings[1]>
  • <SystemData.Settings.Keybindings.INVERT_MOUSE_LOOK.id>
  • <SystemData.Settings.Keybindings.JUMP.bindings[1]>
  • <SystemData.Settings.Keybindings.JUMP.id>
  • <SystemData.Settings.Keybindings.MORALE_BAR_1.bindings[1]>
  • <SystemData.Settings.Keybindings.MORALE_BAR_1.id>
  • <SystemData.Settings.Keybindings.MORALE_BAR_2.bindings[1]>
  • <SystemData.Settings.Keybindings.MORALE_BAR_2.id>
  • <SystemData.Settings.Keybindings.MORALE_BAR_3.bindings[1]>
  • <SystemData.Settings.Keybindings.MORALE_BAR_3.id>
  • <SystemData.Settings.Keybindings.MORALE_BAR_4.bindings[1]>
  • <SystemData.Settings.Keybindings.MORALE_BAR_4.id>
  • <SystemData.Settings.Keybindings.NEAREST_ENEMY_TARGET.bindings[1]>
  • <SystemData.Settings.Keybindings.NEAREST_ENEMY_TARGET.id>
  • <SystemData.Settings.Keybindings.NEAREST_FRIENDLY_TARGET.bindings[1]>
  • <SystemData.Settings.Keybindings.NEAREST_FRIENDLY_TARGET.id>
  • <SystemData.Settings.Keybindings.NEXT_ENEMY_TARGET.bindings[1]>
  • <SystemData.Settings.Keybindings.NEXT_ENEMY_TARGET.id>
  • <SystemData.Settings.Keybindings.NEXT_FRIENDLY_TARGET.bindings[1]>
  • <SystemData.Settings.Keybindings.NEXT_FRIENDLY_TARGET.id>
  • <SystemData.Settings.Keybindings.PET_AGGRESSIVE.bindings[1]>
  • <SystemData.Settings.Keybindings.PET_AGGRESSIVE.id>
  • <SystemData.Settings.Keybindings.PET_ATTACK.bindings[1]>
  • <SystemData.Settings.Keybindings.PET_ATTACK.id>
  • <SystemData.Settings.Keybindings.PET_DEFENSIVE.bindings[1]>
  • <SystemData.Settings.Keybindings.PET_DEFENSIVE.id>
  • <SystemData.Settings.Keybindings.PET_FOLLOW.bindings[1]>
  • <SystemData.Settings.Keybindings.PET_FOLLOW.id>
  • <SystemData.Settings.Keybindings.PET_PASSIVE.bindings[1]>
  • <SystemData.Settings.Keybindings.PET_PASSIVE.id>
  • <SystemData.Settings.Keybindings.PET_STAY.bindings[1]>
  • <SystemData.Settings.Keybindings.PET_STAY.id>
  • <SystemData.Settings.Keybindings.PLAYER_BACK.bindings[1]>
  • <SystemData.Settings.Keybindings.PLAYER_BACK.bindings[2]>
  • <SystemData.Settings.Keybindings.PLAYER_BACK.id>
  • <SystemData.Settings.Keybindings.PLAYER_FORWARD.bindings[1]>
  • <SystemData.Settings.Keybindings.PLAYER_FORWARD.bindings[2]>
  • <SystemData.Settings.Keybindings.PLAYER_FORWARD.id>
  • <SystemData.Settings.Keybindings.PLAYER_LEFT.bindings[1]>
  • <SystemData.Settings.Keybindings.PLAYER_LEFT.id>
  • <SystemData.Settings.Keybindings.PLAYER_RIGHT.bindings[1]>
  • <SystemData.Settings.Keybindings.PLAYER_RIGHT.id>
  • <SystemData.Settings.Keybindings.PREVIOUS_ENEMY_TARGET.bindings[1]>
  • <SystemData.Settings.Keybindings.PREVIOUS_ENEMY_TARGET.id>
  • <SystemData.Settings.Keybindings.PREVIOUS_FRIENDLY_TARGET.bindings[1]>
  • <SystemData.Settings.Keybindings.PREVIOUS_FRIENDLY_TARGET.id>
  • <SystemData.Settings.Keybindings.SCREENSHOT.bindings[1]>
  • <SystemData.Settings.Keybindings.SCREENSHOT.id>
  • <SystemData.Settings.Keybindings.STRAFE_LEFT.bindings[1]>
  • <SystemData.Settings.Keybindings.STRAFE_LEFT.id>
  • <SystemData.Settings.Keybindings.STRAFE_RIGHT.bindings[1]>
  • <SystemData.Settings.Keybindings.STRAFE_RIGHT.id>
  • <SystemData.Settings.Keybindings.SUPER_SCREENSHOT.bindings[1]>
  • <SystemData.Settings.Keybindings.SUPER_SCREENSHOT.id>
  • <SystemData.Settings.Keybindings.SWITCH_ACTION_BAR_PAGE_1.bindings[1]>
  • <SystemData.Settings.Keybindings.SWITCH_ACTION_BAR_PAGE_1.id>
  • <SystemData.Settings.Keybindings.SWITCH_ACTION_BAR_PAGE_2.bindings[1]>
  • <SystemData.Settings.Keybindings.SWITCH_ACTION_BAR_PAGE_2.id>
  • <SystemData.Settings.Keybindings.SWITCH_ACTION_BAR_PAGE_3.bindings[1]>
  • <SystemData.Settings.Keybindings.SWITCH_ACTION_BAR_PAGE_3.id>
  • <SystemData.Settings.Keybindings.SWITCH_ACTION_BAR_PAGE_4.bindings[1]>
  • <SystemData.Settings.Keybindings.SWITCH_ACTION_BAR_PAGE_4.id>
  • <SystemData.Settings.Keybindings.SWITCH_ACTION_BAR_PAGE_5.bindings[1]>
  • <SystemData.Settings.Keybindings.SWITCH_ACTION_BAR_PAGE_5.id>
  • <SystemData.Settings.Keybindings.SWITCH_ATTACK.bindings[1]>
  • <SystemData.Settings.Keybindings.SWITCH_ATTACK.id>
  • <SystemData.Settings.Keybindings.TARGET_GROUP_MEMBER_1.bindings[1]>
  • <SystemData.Settings.Keybindings.TARGET_GROUP_MEMBER_1.id>
  • <SystemData.Settings.Keybindings.TARGET_GROUP_MEMBER_2.bindings[1]>
  • <SystemData.Settings.Keybindings.TARGET_GROUP_MEMBER_2.id>
  • <SystemData.Settings.Keybindings.TARGET_GROUP_MEMBER_3.bindings[1]>
  • <SystemData.Settings.Keybindings.TARGET_GROUP_MEMBER_3.id>
  • <SystemData.Settings.Keybindings.TARGET_GROUP_MEMBER_4.bindings[1]>
  • <SystemData.Settings.Keybindings.TARGET_GROUP_MEMBER_4.id>
  • <SystemData.Settings.Keybindings.TARGET_GROUP_MEMBER_5.bindings[1]>
  • <SystemData.Settings.Keybindings.TARGET_GROUP_MEMBER_5.id>
  • <SystemData.Settings.Keybindings.TARGET_GROUP_MEMBER_6.bindings[1]>
  • <SystemData.Settings.Keybindings.TARGET_GROUP_MEMBER_6.id>
  • <SystemData.Settings.Keybindings.TARGET_SELF.bindings[1]>
  • <SystemData.Settings.Keybindings.TARGET_SELF.id>
  • <SystemData.Settings.Keybindings.TOGGLE_ABILITIES_WINDOW.bindings[1]>
  • <SystemData.Settings.Keybindings.TOGGLE_ABILITIES_WINDOW.id>
  • <SystemData.Settings.Keybindings.TOGGLE_BACKPACK_WINDOW.bindings[1]>
  • <SystemData.Settings.Keybindings.TOGGLE_BACKPACK_WINDOW.id>
  • <SystemData.Settings.Keybindings.TOGGLE_BATTLEGROUP_WINDOW.bindings[1]>
  • <SystemData.Settings.Keybindings.TOGGLE_BATTLEGROUP_WINDOW.id>
  • <SystemData.Settings.Keybindings.TOGGLE_CAMERA.bindings[1]>
  • <SystemData.Settings.Keybindings.TOGGLE_CAMERA.id>
  • <SystemData.Settings.Keybindings.TOGGLE_CHARACTER_WINDOW.bindings[1]>
  • <SystemData.Settings.Keybindings.TOGGLE_CHARACTER_WINDOW.id>
  • <SystemData.Settings.Keybindings.TOGGLE_CUSOMIZE_UI_WINDOW.bindings[1]>
  • <SystemData.Settings.Keybindings.TOGGLE_CUSOMIZE_UI_WINDOW.id>
  • <SystemData.Settings.Keybindings.TOGGLE_FULL_SCREEN.bindings[1]>
  • <SystemData.Settings.Keybindings.TOGGLE_FULL_SCREEN.id>
  • <SystemData.Settings.Keybindings.TOGGLE_GUILD_WINDOW.bindings[1]>
  • <SystemData.Settings.Keybindings.TOGGLE_GUILD_WINDOW.id>
  • <SystemData.Settings.Keybindings.TOGGLE_HELP_WINDOW.bindings[1]>
  • <SystemData.Settings.Keybindings.TOGGLE_HELP_WINDOW.id>
  • <SystemData.Settings.Keybindings.TOGGLE_SCENARIO_SUMMARY_WINDOW.bindings[1]>
  • <SystemData.Settings.Keybindings.TOGGLE_SCENARIO_SUMMARY_WINDOW.id>
  • <SystemData.Settings.Keybindings.TOGGLE_SOCIAL_WINDOW.bindings[1]>
  • <SystemData.Settings.Keybindings.TOGGLE_SOCIAL_WINDOW.id>
  • <SystemData.Settings.Keybindings.TOGGLE_TOME_WINDOW.bindings[1]>
  • <SystemData.Settings.Keybindings.TOGGLE_TOME_WINDOW.id>
  • <SystemData.Settings.Keybindings.TOGGLE_UI.bindings[1]>
  • <SystemData.Settings.Keybindings.TOGGLE_UI.id>
  • <SystemData.Settings.Keybindings.TOGGLE_WEAPON_SHEATHE.bindings[1]>
  • <SystemData.Settings.Keybindings.TOGGLE_WEAPON_SHEATHE.id>
  • <SystemData.Settings.Keybindings.TOGGLE_WORLD_MAP_WINDOW.bindings[1]>
  • <SystemData.Settings.Keybindings.TOGGLE_WORLD_MAP_WINDOW.id>
  • <SystemData.Settings.Language.ENGLISH>
  • <SystemData.Settings.Language.FRENCH>
  • <SystemData.Settings.Language.GERMAN>
  • <SystemData.Settings.Language.ITALIAN>
  • <SystemData.Settings.Language.JAPANESE>
  • <SystemData.Settings.Language.KOREAN>
  • <SystemData.Settings.Language.RUSSIAN>
  • <SystemData.Settings.Language.SPANISH>
  • <SystemData.Settings.Language.S_CHINESE>
  • <SystemData.Settings.Language.T_CHINESE>
  • <SystemData.Settings.Language.active>
  • <SystemData.Settings.Map.showNewQuestWaypoints>
  • <SystemData.Settings.Names.enemyguilds>
  • <SystemData.Settings.Names.enemyhealth>
  • <SystemData.Settings.Names.enemynpcs>
  • <SystemData.Settings.Names.enemyplayers>
  • <SystemData.Settings.Names.enemytitles>
  • <SystemData.Settings.Names.friendlyguilds>
  • <SystemData.Settings.Names.friendlyhealth>
  • <SystemData.Settings.Names.friendlynpcs>
  • <SystemData.Settings.Names.friendlyplayers>
  • <SystemData.Settings.Names.friendlytitles>
  • <SystemData.Settings.Names.grouphealth>
  • <SystemData.Settings.Names.npchealth>
  • <SystemData.Settings.Names.npctitles>
  • <SystemData.Settings.Names.target>
  • <SystemData.Settings.Names.targetguild>
  • <SystemData.Settings.Names.targethealth>
  • <SystemData.Settings.Names.targettitle>
  • <SystemData.Settings.Names.your>
  • <SystemData.Settings.Names.yourguild>
  • <SystemData.Settings.Names.yourhealth>
  • <SystemData.Settings.Names.yourpet>
  • <SystemData.Settings.Names.yourtitle>
  • <SystemData.Settings.Performance.canAdjustTextureCache>
  • <SystemData.Settings.Performance.custom1.abilityEffects>
  • <SystemData.Settings.Performance.custom1.animation>
  • <SystemData.Settings.Performance.custom1.drawDistance>
  • <SystemData.Settings.Performance.custom1.effects>
  • <SystemData.Settings.Performance.custom1.grass>
  • <SystemData.Settings.Performance.custom1.lightmaps>
  • <SystemData.Settings.Performance.custom1.shadows>
  • <SystemData.Settings.Performance.custom1.specular>
  • <SystemData.Settings.Performance.custom1.textureCache>
  • <SystemData.Settings.Performance.custom1.waterRef>
  • <SystemData.Settings.Performance.custom1.waterWakes>
  • <SystemData.Settings.Performance.custom2.abilityEffects>
  • <SystemData.Settings.Performance.custom2.animation>
  • <SystemData.Settings.Performance.custom2.drawDistance>
  • <SystemData.Settings.Performance.custom2.effects>
  • <SystemData.Settings.Performance.custom2.grass>
  • <SystemData.Settings.Performance.custom2.lightmaps>
  • <SystemData.Settings.Performance.custom2.shadows>
  • <SystemData.Settings.Performance.custom2.specular>
  • <SystemData.Settings.Performance.custom2.textureCache>
  • <SystemData.Settings.Performance.custom2.waterRef>
  • <SystemData.Settings.Performance.custom2.waterWakes>
  • <SystemData.Settings.Performance.perfLevel>
  • <SystemData.Settings.Resolution.adapterModes.bpp>
  • <SystemData.Settings.Resolution.adapterModes.heights>
  • <SystemData.Settings.Resolution.adapterModes.widths>
  • <SystemData.Settings.Resolution.fullScreen.height>
  • <SystemData.Settings.Resolution.fullScreen.width>
  • <SystemData.Settings.Resolution.numAdapterModes>
  • <SystemData.Settings.Resolution.numWindowedModes>
  • <SystemData.Settings.Resolution.showWindowFrame>
  • <SystemData.Settings.Resolution.useFullScreen>
  • <SystemData.Settings.Resolution.windowed.height>
  • <SystemData.Settings.Resolution.windowed.width>
  • <SystemData.Settings.Resolution.windowedModes.bpp>
  • <SystemData.Settings.Resolution.windowedModes.heights>
  • <SystemData.Settings.Resolution.windowedModes.widths>
  • <SystemData.Settings.Reticles.enemy>
  • <SystemData.Settings.Reticles.friend>
  • <SystemData.Settings.Reticles.mouseover>
  • <SystemData.Settings.Reticles.target>
  • <SystemData.Settings.Reticles.targetPointer>
  • <SystemData.Settings.ShowWarning[1]>
  • <SystemData.Settings.ShowWarning[2]>
  • <SystemData.Settings.ShowWarning[3]>
  • <SystemData.Settings.Sound.EAXCapable>
  • <SystemData.Settings.Sound.EAXEnabled>
  • <SystemData.Settings.Sound.effects.enabled>
  • <SystemData.Settings.Sound.effects.volume>
  • <SystemData.Settings.Sound.master.enabled>
  • <SystemData.Settings.Sound.master.volume>
  • <SystemData.Settings.Sound.music.enabled>
  • <SystemData.Settings.Sound.music.volume>
  • <SystemData.Settings.UseCustomUI>
  • <SystemData.StandardBearerStatus.AVAILABLE>
  • <SystemData.StandardBearerStatus.AVAILABLE_TIMED>
  • <SystemData.StandardBearerStatus.CAPTURED>
  • <SystemData.StandardBearerStatus.CLAIMING>
  • <SystemData.StandardBearerStatus.NUM_STATUS>
  • <SystemData.StandardBearerStatus.UNKNOWN>
  • <SystemData.SystemLogFilters.ERROR>
  • <SystemData.SystemLogFilters.GENERAL>
  • <SystemData.TargetObjectType.ALLY_NON_PLAYER>
  • <SystemData.TargetObjectType.ALLY_PLAYER>
  • <SystemData.TargetObjectType.ENEMY_NON_PLAYER>
  • <SystemData.TargetObjectType.ENEMY_PLAYER>
  • <SystemData.TargetObjectType.NONE>
  • <SystemData.TargetObjectType.SELF>
  • <SystemData.TargetObjectType.STATIC>
  • <SystemData.TargetObjectType.STATIC_ATTACKABLE>
  • <SystemData.UiLogFilters.DEBUG>
  • <SystemData.UiLogFilters.ERROR>
  • <SystemData.UiLogFilters.FUNCTION>
  • <SystemData.UiLogFilters.LOADING>
  • <SystemData.UiLogFilters.SYSTEM>
  • <SystemData.UiLogFilters.WARNING>
  • <SystemData.UpdateProcessed.Time>
  • <SystemData.UserInput.ChatChannel>
  • <SystemData.UserInput.ChatHistory>
  • <SystemData.UserInput.ChatText>
  • <SystemData.UserInput.NumPenaltiesRequestingToHeal>
  • <SystemData.UserInput.ReplyListSize>
  • <SystemData.UserInput.ReplyToPlayerName[1]>
  • <SystemData.UserInput.ReplyToPlayerName[2]>
  • <SystemData.UserInput.ReplyToPlayerName[3]>
  • <SystemData.UserInput.ReplyToPlayerName[4]>
  • <SystemData.UserInput.ReplyToPlayerName[5]>
  • <SystemData.UserInput.SelectedFlightPoint>
  • <SystemData.UserInput.SelectedLogQuest>
  • <SystemData.UserInput.selectedGroupMember>
  • <SystemData.screenResolution.x>
  • <SystemData.screenResolution.y>
  • <Window.AnimationType.EASE_OUT>
  • <Window.AnimationType.LOOP>
  • <Window.AnimationType.POP>
  • <Window.AnimationType.POP_AND_EASE>
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  • <Window.AnimationType.SINGLE>
  • <Window.AnimationType.SINGLE_NO_RESET>
  • <Window.GameActionButtons.LEFT >
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  • <Window.Layers.BACKGROUND>
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  • <Window.TimeFormat.LARGEST_UNIT_ROUNDUP>
  • <Window.TimeFormat.LARGEST_UNIT_TRUNCATE>
  • <Window.TimeFormat.NUM_FORMATS>
  • <Window.TimeFormat.SECONDS>
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