API:Default UI modules
From TheWarWiki
The following are the UiMod names of the default EA UI modules. If you want to make sure a certain element of the UI is loaded before your addon, add the corresponding module name as a dependency entry:
- EASystem_ActionBarClusterManager
- EASystem_DialogManager
- EASystem_EventText
- EASystem_LayoutEditor
- EASystem_ResourceFrames
- EASystem_Strings
- EASystem_TargetInfo
- EASystem_ThreePartBar
- EASystem_Tooltips
- EASystem_Utils
- EASystem_WindowUtils
- EATemplate_DefaultWindowSkin
- EATemplate_Icons
- EATemplate_ParchmentWindowSkin
- EATemplate_UnitFrames
- EA_AbilitiesWindow
- EA_ActionBars
- EA_AlertTextWindow
- EA_AuctionHouseWindow
- EA_BackpackWindow
- EA_BankWindow
- EA_BattleGroupHUD
- EA_BattlegroupWindow
- EA_CareerResourcesWindow
- EA_CastTimerWindow
- EA_CharacterWindow
- EA_ChatSystem
- EA_ChatWindow
- EA_CityInstanceSelecionWindow
- EA_ContextMenu
- EA_CraftingWindow
- EA_CultivationWindow
- EA_Cursor
- EA_CustomizePerformanceWindow
- EA_CustomizeUiWindow
- EA_DeathWindow
- EA_GrantedAbilityWindow
- EA_GroupWindow
- EA_GuildVaultWindow
- EA_GuildWindow
- EA_HelpTips
- EA_HelpWindow
- EA_InspectionWindow
- EA_InteractionWindow
- EA_InternalBuffs
- EA_ItemEnhancementWindow
- EA_ItemStackingWindow
- EA_KeyMappingWindow
- EA_LCDKeyboard
- EA_LegacyTemplates
- EA_LoadingScreen
- EA_LootWindow
- EA_MacroWindow
- EA_MailWindow
- EA_MainMenuWindow
- EA_MenuBarWindow
- EA_ModifyItem
- EA_MoraleWindow
- EA_MouseOverTargetWindow
- EA_ObjectiveTrackers
- EA_OpenPartyWindow
- EA_OverheadMapWindow
- EA_PlayerMenu
- EA_PlayerStatusWindow
- EA_PQLootWindow
- EA_QuestTrackerWindow
- EA_RpBarWindow
- EA_ScenarioGroupWindow
- EA_ScenarioLobbyWindow
- EA_ScenarioSummaryWindow
- EA_ScreenFlashWindow
- EA_SettingsWindow
- EA_SiegeWeaponWindow
- EA_SocialWindow
- EA_SurveyWindow
- EA_TacticsWindow
- EA_TargetWindow
- EA_TomeAlertWindow
- EA_TomeOfKnowledge
- EA_TradeWindow
- EA_UiDebugTools
- EA_UiModWindow
- EA_WorldMapWindow
- EA_XpBarWindow
- EA_ZoneControlWindow
