Game Mechanics

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Although closely related to Statistics, Game Mechanics is a broader topic that will involve quite a bit more math. Here we should be talking about exactly how much additional melee damage you get per point of Strength, exactly how one can determine their chance to hit, miss and crit based on their stats and the stats of their target. The overarching goal of the GameMechanics page would be to provide enough information (and the data from tests to validate that information) to allow someone to write combat simulations (either in a spreadsheet or in an actual program) to allow players to try to min/max their characters. Given enough information here, someone should be able to create something akin to Rawr from WoW.

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